Developer's note:
You wouldn't know if from the change log, but I have been hard at work on POWDER for the last few months.
I do have new base 10 and base 12 versions of Akoi's tileset, along with corresponding fonts, but they aren't yet enabled in the default builds.
- Fireball and Cloudkill always explode at the end of their trajectory.
- When you gain permanent intrinsics by evolving or lichifying, relevant temporary intrinsics will be cleared, preventing you from having a silver-tolerant lich. (Nathan Bogue)
- Timestamps on the final character dump and the description of how long you lived will now match. (Deozaan)
- You can wish for bones and corpses without them instantly dissolving. (Garron)
- You can no longer fetch items that have teleport fixed. (Eris Discordia)
- When a creature (un)polys into a gargantuan creature, it will now also push away monsters in addition to crushing walls. (Nathan Bogue)
- Lich-form creatures that are undead no longer report it being your evil that was useless. (garron Bailey)
- When you name an item, the menu defaults to naming the type rather than the specific as this is the usual scenario.
- The floor of the kiwi room is now the proper floor tile.
- Controled teleport onto the square you are already standing no longer reports that you are blocked, but that you decide to stay put.
- Mysterious mapping of rooms fixed. Thanks to Kender and Mental Mouse for tracking this down - it has been annoying me for six years or so! (David Damerell, Eilu, Kender, Mental Mouse)
- buildall.sh should work with --use-home-dir again. (garron)
- The option menu no longer has Load. Instead it has Quit, which prompts you if you meant this. Loading is now only done from the main menu.
- No experience for killing your pets.
- Confirmation prompt if starting New Game with active saved game as one can easily accidentally overwrite it.
- Some spells when mistargeted no longer waste your mana. Not all, so remain vigilant.
- Cancelling your choice in the Wish menu no longer costs a turn.
- Fix potential crash when you are killed by splash damage from a thrown item.
Note: While the highscore is kept, save games are never preserved between versions. Please wait until your current character dies before upgrading.