Here's the latest build of the Dolphin emulator, a Nintendo Wii and Gamecube emulator for PC.
Changelogs:
- revision 7719:
- revision 7718:
- Pretty much done except for a massive hack I would need to put in place if we don't feel up to using GLSL 1.3 for it's Uniform Buffer Objects. This is because we set all uniforms in CG at the environment level which allows all the same uniforms to be used without resending all the values again. in GLSL 1.2, we need to resend all those uniforms per change in program which is basically multiple times every single frame which is a HUGE suck on speed. I would recommend GLSL 1.3+ before madness sets in.
- revision 7717:
- Missed a line, got almost everything working. Just fixing some stuff. Should fix one issue