Wire3D v1.0.2


File Name wire102.zip
File Type ZIP
Developer Unknown
Operating System Wii
File Size 9.80 MB
Created 06/23/2012
Updated 06/23/2012
Downloads 93 times
Download time  
Modem: 24 min
ISDN: 10 min
DSL: 0 min 53 sec
CABLE: 0 min 40 sec
T1: 0 min 20 sec

Wire3D v1.0.2
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Rated by: 1 users
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File Description

Thanks to the work of Wii developer antibyte today we have version 1.0.2 of Wire3D.  Wire stands for (Wii Independent 3D Rendering Engine) and is a developer tool to use the framework / library / 3D engine designed to develop games / applications for the Nintendo Wii.  The full changelog is listed below. 

 

Changelog v 1.0.2

"v1.0.2

Wire
draw call batching of static and dynamic geometry
text rendering
skybox node
VertexBuffer uses 32bit color (instead of 4 floats) now, so no more conversion at Bind() time. Note: Although interface changed, there are no changes for the user due to implicit conversion operators to/from ColorRGB(A).
IndexBuffer only uses 16bit indices, as Wii does not support 32bit indices anyways. Note: Interface only changed on IndexBuffer::GetData(), if you are accessing index buffers via operator there are no changes necessary.
(PC) fixed renderer statistics bug when ResetDevice()/DestroyAll() was issued.
(PC) fixed NVIDIA PerfHUD getting stalled when pressing a key.
(Wii) fixed anisotropic texture filtering

Importer
leaking vertex data fixed
support for "Static" flagged transformations
fixed missing Spotlight parameters
Tools
freetype2 font engine added
Samples
updated Sample3, Sample10 and Demo to showcase new features"

Source

Official Site




 

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