Thank you for your interest in the Quick Jump Daily Digest. Get notified of all new content on QJ.Net in our free Daily Digest.
To receive our Daily Newsletter, you must first be a member of the QJ website. Becoming a member is FREE and easy to do. To get your own
membership, click here to sign-up.
If you are already a member, click here to log-in. You
can then click on "Newsletter Settings" to customize your daily digest experience.
Blender is the open source software for 3D modeling, animation, rendering, post-production, interactive creation and playback. Available for all major operating systems under the GNU General Public License.
* Revolutionary non-overlapping and non-blocking UI delivers unsurpassed workflow * Flexible and fully configurable window layout with as many screen setups as you prefer video sequence editing, character animation action editor, non-linear animation mixer, image/UV editing, file/image selection and file management * Built-in text editor for annotations and editing Python scripts * Consistent interface across all platforms * A range of 3D object types including polygon meshes, NURBS surfaces, bezier and B-spline curves, metaballs, vector fonts (TrueType, PostScript, OpenType) * 'Smooth proxy' style catmull-clark subdivision surfaces with optimal iso-lines display and sharpness editing * Armature (skeleton) deformation with forward/inverse kinematics, auto skinning and interactive 3D paint for vertex weighting * Non-linear animation mixer with automated walkcycles along paths * Constraint system * Vertex key framing for morphing, with controlling sliders * Oversampling, motion blur, post-production effects, fields, non-square pixels * Environment maps, halos, lens flares, fog * Various surface shaders such as Lambert, Phong, Oren-nayar, Blinn, Toon * Edge rendering for toon shading * Procedural Textures * Graphical editor for defining interactive behavior without programming * Collision detection and dynamics simulation * Playback of games and interactive 3D content without compiling or preprocessing * Audio, using the SDL toolkit * Multi-layering of Scenes for overlay interfaces * Read / Write TGA, JPG, PNG, Iris, SGI Movie, IFF, AVI and Quicktime GIF, TIFF, PSD, MOV (Windows and Mac OS X) * And much much more
Changelog: * GE: Sensors could access removed objects via Scenegraph, causing crashes * GLSL: ATI drivers crashed on "show pivot" for rigid body constraints * GE: using Bullet could cause memory leaking * UI: Panel cleanup in Constraints. * Python: Epydoc cleanups * Python: now better compatibility with Python 2.3 * Python: on script errors, Blender objects didn't get correct cleared memory, causing crashes * Import: PLY files didn't read vertex colors * Export: VRML script didn't export with images. * Updated X3D and VRML importers * Armature editmode: "Switch Direction" could cause infinite loop * SSS render: with render option SSS disabled, textures didn't show up * Added undo saving for Vertex Group operations * New option for pressing NumPad-0 didn't work properly in all cases * Animation: Pressing I-key (insert key) crashed when no Object was active