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Blender is the open source software for 3D modeling, animation, rendering, post-production, interactive creation and playback. Available for all major operating systems under the GNU General Public License.
* Revolutionary non-overlapping and non-blocking UI delivers unsurpassed workflow * Flexible and fully configurable window layout with as many screen setups as you prefer video sequence editing, character animation action editor, non-linear animation mixer, image/UV editing, file/image selection and file management * Built-in text editor for annotations and editing Python scripts * Consistent interface across all platforms * A range of 3D object types including polygon meshes, NURBS surfaces, bezier and B-spline curves, metaballs, vector fonts (TrueType, PostScript, OpenType) * 'Smooth proxy' style catmull-clark subdivision surfaces with optimal iso-lines display and sharpness editing * Armature (skeleton) deformation with forward/inverse kinematics, auto skinning and interactive 3D paint for vertex weighting * Non-linear animation mixer with automated walkcycles along paths * Constraint system * Vertex key framing for morphing, with controlling sliders * Oversampling, motion blur, post-production effects, fields, non-square pixels * Environment maps, halos, lens flares, fog * Various surface shaders such as Lambert, Phong, Oren-nayar, Blinn, Toon * Edge rendering for toon shading * Procedural Textures * Graphical editor for defining interactive behavior without programming * Collision detection and dynamics simulation * Playback of games and interactive 3D content without compiling or preprocessing * Audio, using the SDL toolkit * Multi-layering of Scenes for overlay interfaces * Read / Write TGA, JPG, PNG, Iris, SGI Movie, IFF, AVI and Quicktime GIF, TIFF, PSD, MOV (Windows and Mac OS X) * And much much more
Changelog: Blender 2.48 includes all the work done on the Blender Game Engine and the Apricot Open Game "Yo Frankie!", with much better functioning game logic editing, character animation, and Blender Material based real-time shaders. And as last minute surprise a Bullet physics update with Softbody support.
We also included a lot of new development in this release; Windows 64 bits support, Grease Pencil for sketching annotations, Sun/Sky/Atmosphere rendering, new modifiers, and an improved text editor with Python API support. And last but not least, an enormous list of open bug reports were handled.