File Description
Maybe it's my competetitive nature that draws me to
puzzles in general, but you'd have to admit the
thought of being the only one able to solve a
seemingly unsolvable puzzle would stroke your ego
the right way. And seriously, who doesn't want to
have the bragging rights on anything?
Puzzle games like mEo's Slider PSP, is a common
element in computer games. They require some serious
thought, strategy and above all, logic. All of that
you'll need, if you want to go far in this game.
First off, I would like to commend mEo for a
wonderfully written How-to in the Read Me file. I
know most people hardly give that little text file a
peep, and that's exactly why it's more impressive.
He actually took time in writing it. It even comes
with detailed diagrams, on not only how to move
panels around, but as well as possible scenarios you
might encounter within the game.
HOnestly, I am quite in a fix whether it's much
better to have levels for the puzzles, instead of
you choosing how many rows and columns you want. I
like the impending challenge a level-by-level
gameplay brings on the table, but I also like the
flexibility of being able to customize your puzzle.
And while on the topic of customization, I'd have to
applaude the fact that, with the image generator
included, you can give the game your own touch. And
if that isn't enough, the source code for the game
is also included.
But, just because the game is good as it is right
now, it doesn't mean that there are no room left for
improvements. Personally, in the future I would like
to see a time trial mode for the game, just to have
some variety. Also, I suggest putting in something
that would count the number of moves the player made
in order to complete the puzzle. Not only will this
increase the intensity of the game, but a player can
keep track of his progress in the game. This feature
could also lead to a scoring system, in the future.
To close, I truly had a wonderful time with this
game. If I had all day, I would sit down with the
PSP and play this game the whole time. I'd keep an
eye on this game's future developments. Kudos to
mEo!
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