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from dan369:
Ahh it's been so long since I've created a thread with the words 'release' in them . But anyway you this is a demo of a simple Mario game written in Lua using PGE. Ever since I started programming I've wanted to make a Mario platformer, it's defiantly been a goal of mine and I'm glad to say that I've kinda have achieved that goal . The bad news is that for now i can't work on it due to things like exams & my busy life so I'm releasing this demo to see what people like/dislike so that when i do continue this I'll have a nice list of things to do.
Features: -my own little animation function (taken from a mini - animation lib I made) -Most of the classic animation is there (the walking, jumping etc. ) -Breakable blocks (brick) -Solid blocks -Question mark blocks (do change to solid if you collide no coins yet though) -Jumping blocks (isn't the same as in classic Mario with the spring though) -Uses a Tile map system -Has Gaps in the floor as-well like classic Mario games -Has the scenery from classic Mario games (including clouds, bushes etc.) -Better graphics (doesn't use the classics Mario 8 bit gfx)
To do: -Enemies -death animation (the system is already there to work on just haven't had time) -more levels -items
Note: Remember this is only a demo, certain things in-game will be changed/added as soon as i can get round to it. This only has 1 level which is a re-make of the first Mario level in Super Mario Bros. for the NES. I have also made a level-editor for this but right now it isn't 100%. Also the system for added custom levels hasn't been done yet.