Powernoid v2


File Name PowernoidV2.zip
File Type ZIP
Developer Art
Operating System PSP
File Size 0.37 MB
Created 11/27/2008
Updated 11/27/2008
Downloads 659 times
Download time  
Modem: 0 min 55 sec
ISDN: 0 min 23 sec
DSL: 0 min 2 sec
CABLE: 0 min 1 sec
T1: 0 min 0 sec

Powernoid v2
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File Description
from Art's readme:


Powernoid V2 - Art 2008!


Hi Guys,
This is a Breakout/Arkanoid clone with powerup features.
Powernoid is coded from scratch, and the program itself is entirely my original work with
the exception of the Intrafont library by BenHur used for printing text to the screen,
and sounds that were scavenged from various free sources on the internet,
and processed with a wave editor.

I was inspired to write this game by another Breakout clone that I use to play on the Amiga,
which I now think was called Megaball, which later inspired the Windows game DX-Ball.

The idea is to destroy all bricks on each level by hitting the ball toward them.
As ythe player progresses through the levels, some powerups are available to make this job easier.

Powerups remain active as progression through stages occurs, but are reset when a life is lost.

The player begins the game with three lives, each of which can be lost when a ball is missed.
The game is over when all three lives are lost.

Powernoid was tested with 3.52 M33 firmware, but is expected to work with any homebrew firmware.


Controls are simle.
Move the bat left or right with either the analogue stick or the D pad.
You can pause the game and see the score at any time by pressing the HOME button.
This actually pauses the game for a little even after you select "No" and return to the game,
so you are not unfairly caught off guard when the game restarts.


Cheers, Art.

bmar8190@bigpond.net.au

Changelog:

Powernoid V2 (27/11/08):
Change to multiball powerup behaviour, the ball now splits in two when a player gets this powerup.
Player no longer loses a life if the multiball powerup is active, and one of the two balls is lost.
Difficulty is increased by slightly speeding up the ball movement compared with the first version.
Program keeps track of highest score with an encrypted save file.
Added extra type of brick that causes bricks to move down every time the ball is hit with the bat.
Extra life can now be gained by passing stage 15, and any other 15 stages after that.
Changed some characteristics to give the bat some control of ball direction as in Windows DX_Ball.

Powernoid V1 (19/11/08):
First release written from scratch in two days.


 
















































































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