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File Description
Witnessing a game's development from scratch into a full-fledged work of art is always interesting, and checking out the progress of homebrew developer Soulless' work-in-progress, Mage Quest, is clearly not an exception.
Still in its early stages, Mage Quest already looks like a classic RPG in its own right, with a nicely-done interface, character dialogue, and all the other things that one can expect from an RPG. Since there is still so many things to add and improve, Soulless listed the things that he needs to do for Mage Quest. Do go over it to see what you can expect from the homebrew game:
Make enemies attack back Make enemies aggression level (depending on level of aggression, some enemies may try and attack you as soon as you enter the map, others wont) Fix the dialog box text split (still not working properly) Make player stats etc save to file Make a editor to make maps, spells, npcs, enemies etc Make a story line Make "teleport" tiles, to change maps when you enter a building etc Make a Menu Add items to the game (more to come)