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LPairs 0.2 Original PC game (C) 2001 by Michael Speck PSP Port (C) 2006 FreePlay Source downloaded from http://lgames.sourceforge.net/
After much retooling, I've ported the game LPairs to the PSP. LPairs is a memory game where the player flips over cards in a grid two-at-a-time to see if they match. If they do, they are removed from the board. The game ends when all the pairs are removed. Simple, yes, but fun!
The card sets are completely customizable, as are the background and button images. Card icons must be a 48x48 Bitmap (BMP) file. They're saved in the 'gfx' folder, as 0.BMP, 1.BMP, 2.BMP ... 19.BMP.
The background is 'back.bmp', and can be a BMP file of any size. The button is 'button.bmp', and contains two images, both 64x64. The left image is the button, the right is the shadow. They must be saved side-by-side in the image, with no space between them.
I suppose you could change the logo too, if you want.
So far as I know, all bit depths are supported for bitmaps. If you're recompiling this and have SDL_Image, libpng, and libjpeg installed in your dev environment, I'm pretty sure you could use PNG or JPEG images without a problem.
* Fix the huge sound glitches - in other words, make sound work. * Add support for bigger boards
Version 0.2 information: * Added "How to Play" option on the main menu. * Figured out problems with input and cursor display.
Version 0.199 information: * Stuck on cursor display problem. Changed from mouse selection (slow) to box selection (fast).
Version 0.19 information: * Switched analog input for D-pad input. Having problems with getting the cursor and buttons to redraw properly.
Version 0.01 - 0.185 information: * Added psp.h & psp.c files for compatibility with the PSP. * Redirected presses of X button to mouse clicks. * Added support for the analog stick (as an SDL joystick). * Added a Mouse structure. * Much more... * Created Makefile.psp, renamed to Makefile so it's the default file.
To install the game:
On a 1.00 PSP: Copy the '1.00PAIRS' folder into the X:PSPGAME folder, where X: is your PSP's drive letter. Copy the GFX folder into the X:PSPGAMEPAIRS folder.
On a 1.50 PSP: Copy the two folders in the '1.50' folder into the X:PSPGAME folder, where X: is your PSP's drive letter. Copy the GFX folder into the 'X:PSPGAMEPAIR 1' folder.
The SOUND folder is unused, since sound isn't supported yet. It will be in the next release.
Instructions for building the game yourself are in the SRCREADME.PSP file.