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File Description
Version 0.9.0.26 (August 13 2008)
* A Spectrum joystick button/keyboard key can now be assigned to multiple PSP buttons * Sticky key status will now be correctly reset when the virtual keyboard is toggled on/off
Installation
Unzip fuse.zip into /PSP/GAME/ folder on the memory stick. Controls
The emulator currently comes with the following default key mappings: Directional pad Up/Down/Left/Right Cursor keys (CAPS + 7/6/5/8) Analog stick Up/Down/Left/Right Kempston joystick Up/Down/Left/Right X (cross) Joystick Fire 1 [ ] (square) Enter O (circle) Spacebar Select 3 Start 0 [R] Show virtual keyboard [L] + [R] Return to the emulator menu
When the virtual keyboard is on: Directional pad select virtual button [ ] (square) press a virtual button O (circle) ‘stick’ a sticky virtual button ^ (triangle) unstick all stuck virtual buttons
Certain virtual buttons are “sticky” – the virtual button remains held down when O (circle) is tapped. Tapping O (circle) again releases the virtual button. To unstick all sticky buttons, press ^ (triangle).
Keyboard mappings can be modified for each game. Button configuration changes are not automatically retained after a mapping is modified. To save changes, press X (cross) after desired mapping is configured. To set the mapping as the default mapping, press [ ] (square). Autoloading
Fuse PSP can be configured to automatically load a saved game whenever a new game is loaded via the Game tab. To do this, specify one of the save state slots as the Autoload slot (Options tab). If a saved game exists in the specified slot, it will be automatically loaded. Known Issues
Tape loading speed
Tape loading is excruciatingly slow, though this is more an issue with the emulated system, rather than the emulator. Fuse automatically turns off speed limiting (meaning, it runs as fast as it can) when tape loading is in effect, but on the PSP this doesn’t help a whole lot – approx. 50% boost at 222 MHz. Compare this to the Windows version, which speeds up to about 1500% to finish loading a game like Auf Wiedersehen Monty within seconds. Compiling
Emulator’s source code is available via a Subversion (SVN) repository. To check out a particular version, run
svn co http://svn.akop.org/psp/tags/fuse/version
where version is the release version (for example, 0.9.0.1). Note that for this to work, you need to have Subversion installed.
To compile the emulator, you will need zlib (svn://) and libpng (svn://).