DaedalusX64 SVN r724


File Name daedalusX64_r724.rar
File Type RAR
Developer Unknown
Operating System PSP
File Size 1.03 MB
Created 08/09/2011
Updated 08/09/2011
Downloads 2977 times
Download time  
Modem: 3 min
ISDN: 1 min
DSL: 0 min 5 sec
CABLE: 0 min 4 sec
T1: 0 min 2 sec

DaedalusX64 SVN r724
Rating: 4.33/5.00
Rated by: 52 users
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File Description

Here's the latest build of DaedalusX64, the ever-popular Nintendo 64 emulator for the PlayStation Portable.

 

Changelog:

[=>] Merged from Dev branch:

  • Rev 331 - Corn
    • [!] let compiler inline R4300_JumpToInterruptVector() since it only adds ~100 bytes to .exe
    • [!] reorganize and improve checks in R4300_Handle_Interrupt()
    • [!] speedup and use 32bit (instead of 64bit) in DDIV and DDIVU when possible
  • Rev 332 - Salvy
    • [!] Optimized CPU_SetCompare
  • Rev 333 - Salvy
    • !] Made COP0 registers 32bit (to save a few cycles, since the values written aren't 64bit anyways)
  • Rev 334 - Salvy
    • [+] Implemented MFC0 in dynarec
  • Rev 335 - Salvy
    • [!] Optimized CTC1 in dynarec
  • Rev 336 - Corn
    • [!] some small optimizations in code generator
    • [-] removed non working fix for TV output
  • Rev 337 - Salvy
    • [~] Corrected typo from previous commit which broke GenerateCACHE (Corn)
    • [!] Enabled option to ignore memory bound checking in release mode (slight speed up)
  • Rev 338 - Salvy
    • [~] Fixed EXPERIMENTAL_INTERRUPTS option (when defined, Body Harvest and Nightmare Creatures work)
  • Rev 339 - Salvy
    • [!] inlined(again) R4300_JumpToInterruptVector (reduces # of ops from 239 to 299 in Interrupts.cpp)



 

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