The DaedalusX64 team has recently updated their ever-improving Nintendo 64 emulator project for the PlayStation Portable, bumping it up to revision 722.
Changelog:
- [=>] Merged from Dev branch:
- Rev 325 - Salvy
- [!] Simplified Audio_Ucode
- [~] Make sure to reset isMKABI and isZeldaABI
- Rev 326 - Salvy
- [+] Added blendmode for Zora's Domain water
- Rev 327 - Salvy
- [+] Added mem*0 + mem*1 blender (Fixes menu in Wave Racer. In fact we shouldn't need to render it, but is cheaper to handle it.)
- [-] Removed wave racer blendmode and hack for menu (no longer needed)
- [!] Force disable simulate doubles for Gex64 (fixes Gex64)
- Rev 328 - Corn
- [!] Clean up SetNewVertexInfo() for Conker
- [!] Change order for PIF processing in DMA
- Rev 329 - Corn
- [!] Optimized order for ENV mapping in Conkers SetNewVertexInfo()
- Rev 330 - Salvy
- [!] Full extend DADDU (Fixes cut scene in final stage in Conker) (Note : This is the proper way, not sure why ExciteBike needs the operand to be 32bit.. I'll investigate eventually)
- [!] Fixed DSUBU (Fixes crash in final stage in Conker, also random lock ups in Animal Crossing, and random lock up when entering pause menu in Majora's Mask)
- PS : Final stage in Conker should be playable now o/
- Note: There's a big design flaw in our SPECIAL opcodes (and probably other opcodes), since rt and rs order is wrong! This doesn't matter for mults and adds, but is a break deal for subs and divs, I'll correct this soon.