Revision 713 of DaedalusX64, the ever-improving Nintendo 64 emulator for the PlayStation Portable is now out folks, bringing a new set of fixes and improvements.
Changelog:
- [=>] Merged from Dev branch:
- Rev 292 - Corn
- [!] fix compile warnings
- [!] fix clear option dialogs when not using exit confirmation
- [-] remove unneeded variable for frame limiter
- Rev 293 - bdacanay
- [+] Added a blend to fix the waterfall in MRC
- [+] Added a blend to fix the Text and HUD in Duke Nukem 64 (Could be dangerous)
- Rev 294 - Corn
- [!] Fix for PHAT hanging with frame limiter enabled
- [-] removed check for gVblsSinceFlip since it can't be zero at the division
- Rev 295 - Salvy
- [!] Use PeekBuffer instead of ReadBuffer for dialogs
- [!] Only read input data when CONT_READ_CONTROLLER is set
- [!] Skip dummy data in PIF
- [!} Simplified ProcessCommand in PIF
- [~] Small clean up in UIScreen