DaedalusX64 Alpha Rev 625


File Name daedalusx64_rev625.zip
File Type ZIP
Developer DaedalusX64 Team
Operating System PSP
File Size 2.14 MB
Created 12/20/2010
Updated 12/20/2010
Downloads 2758 times
Download time  
Modem: 5 min
ISDN: 2 min
DSL: 0 min 11 sec
CABLE: 0 min 8 sec
T1: 0 min 4 sec

DaedalusX64 Alpha Rev 625
Rating: 3.81/5.00
Rated by: 16 users
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File Description

The DaedalusX64 Team has released a new build of their ongoing Nintendo 64 emulator project for the PSP.

Changelogs:

  • Revision 625
    • [+] Optimations in dynarec codegen and R4300
    • [+] Fog a bit denser (SM64, Starfox64)
    • [!] Cosmetics for OS HLE load screen
    • [!] Max zoom is now 125%
  • Revision 624
    • [!] Removed Increase VI Event (No longer needed with the new screen update method)
    • [!] Moved specific hacks for SOTE and GE into into its own custom ucodes
    • [~] Cleaned up excess of code and comments
    • [+] Added the rest of custom ucodes for SOTE (they are disabled, a bug on dlist doesn't alow me to test them..)
    • [~] Simplified CPU_SetCompare
  • Revision 623
    • [!]Revert removed libs in R307 (Fixes freeze in MM without OSHLE)
    • [+]Small speed-up in N64RegisterCachePSP.cpp
  • Revision 622
    • [+] Implemented osAiDeviceBusy (small speed up in aerogauge and other games that use it)
    • [!] Fixed a bug in osAiGetLength (fall back to get length from mem if osAiSetNextBuffer wasn't found)
  • Revision 621
    • [+] Implemented osAiSetNextBuffer
    • [!] Updated roms.ini and compat codes (bdacanay)
    • [!] Removed rev # from recommended settings screen (bdacanay)
  • Revision 620
    • [~] Tweaked abit patch progress
    • [!] Updated Daedalusx64 logo (Thnx DrCam)
  • Revision 619
    • [+] Improved loading screen, intrafont will be used too.
  • Revision 618
    • [+] Show patch progress instead of black screen while patching
    • [!] Make Zoom center image a bit better
    • [!] Save Dlist on local dir when debugging Dlist
    • [!] Use 32MB cache for ROMs on Slim (wont load whole ROM at start anymore)
    • [!] Some optimization/speedup in Dynarec/Loop opt.
  • Revision 617
    • Merge -N64 R561
    • [+] Improve Synchroniser's output which can help debug CPU running in ME.
    • Note: Changes only occur when DAEDALUS_ENABLE_SYNCHRONISATION is defined
  • Revision 616
    • [!] Fixed exception handler (thanks bdacanay for testing)
    • [+] Added a new entry for notes for our recommended settings screen (see roms.ini for usage)
    • [-] Remove Zfighting no longer optional
    • => Merged Pipelined MemoryUpdateSPStatus (Corn)
  • Revision 615
    • [~]Clean-up compiler warnings and other minor bits
    • Note: Final Code not affected.
  • Revision 614
    • [!] Simplified GenerateBranchHandler
    • [!] Enabled known value optimization for GenerateAND (Doesn't seem to break Banjo as assumed before)
    • [+] Added a hack to fix Lode Runner (Still not quiet right, make sure to use zoom)
  • Revision 613
    • [!] We won't branch if less than z in GBI1_BranchZ (Seems our z axis in inverted on the PSP)
    • [!] Speculative fix in a bad assumption I did in fillrect
    • [~] Is possible now to ignore firmware check
    • [-] Removed a change in 595 (not sure why this was added, doesn't seem to work)
  • Revision 612
    • [~] Update Screen even earlier (Suggested by Corn)
    • [+] Pipelined MemoryUpdateSPStatus (Corn)
    • [!] Cleaned up our audio plugin, removed several left overs from adapt audio
    • [!] Fixed a couple of bugs in our audio plugin and simplified things abit
    • [+] Updated and enabled osSpTaskStartGo (This a really risky patch, please report if any game gets broken by oshle)



 

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