The DaedalusX64 Team has released a new build of their ongoing Nintendo 64 emulator project for the PSP.
Changelogs:
- Revision 625
- [+] Optimations in dynarec codegen and R4300
- [+] Fog a bit denser (SM64, Starfox64)
- [!] Cosmetics for OS HLE load screen
- [!] Max zoom is now 125%
- Revision 624
- [!] Removed Increase VI Event (No longer needed with the new screen update method)
- [!] Moved specific hacks for SOTE and GE into into its own custom ucodes
- [~] Cleaned up excess of code and comments
- [+] Added the rest of custom ucodes for SOTE (they are disabled, a bug on dlist doesn't alow me to test them..)
- [~] Simplified CPU_SetCompare
- Revision 623
- [!]Revert removed libs in R307 (Fixes freeze in MM without OSHLE)
- [+]Small speed-up in N64RegisterCachePSP.cpp
- Revision 622
- [+] Implemented osAiDeviceBusy (small speed up in aerogauge and other games that use it)
- [!] Fixed a bug in osAiGetLength (fall back to get length from mem if osAiSetNextBuffer wasn't found)
- Revision 621
- [+] Implemented osAiSetNextBuffer
- [!] Updated roms.ini and compat codes (bdacanay)
- [!] Removed rev # from recommended settings screen (bdacanay)
- Revision 620
- [~] Tweaked abit patch progress
- [!] Updated Daedalusx64 logo (Thnx DrCam)
- Revision 619
- [+] Improved loading screen, intrafont will be used too.
- Revision 618
- [+] Show patch progress instead of black screen while patching
- [!] Make Zoom center image a bit better
- [!] Save Dlist on local dir when debugging Dlist
- [!] Use 32MB cache for ROMs on Slim (wont load whole ROM at start anymore)
- [!] Some optimization/speedup in Dynarec/Loop opt.
- Revision 617
- Merge -N64 R561
- [+] Improve Synchroniser's output which can help debug CPU running in ME.
- Note: Changes only occur when DAEDALUS_ENABLE_SYNCHRONISATION is defined
- Revision 616
- [!] Fixed exception handler (thanks bdacanay for testing)
- [+] Added a new entry for notes for our recommended settings screen (see roms.ini for usage)
- [-] Remove Zfighting no longer optional
- => Merged Pipelined MemoryUpdateSPStatus (Corn)
- Revision 615
- [~]Clean-up compiler warnings and other minor bits
- Note: Final Code not affected.
- Revision 614
- [!] Simplified GenerateBranchHandler
- [!] Enabled known value optimization for GenerateAND (Doesn't seem to break Banjo as assumed before)
- [+] Added a hack to fix Lode Runner (Still not quiet right, make sure to use zoom)
- Revision 613
- [!] We won't branch if less than z in GBI1_BranchZ (Seems our z axis in inverted on the PSP)
- [!] Speculative fix in a bad assumption I did in fillrect
- [~] Is possible now to ignore firmware check
- [-] Removed a change in 595 (not sure why this was added, doesn't seem to work)
- Revision 612
- [~] Update Screen even earlier (Suggested by Corn)
- [+] Pipelined MemoryUpdateSPStatus (Corn)
- [!] Cleaned up our audio plugin, removed several left overs from adapt audio
- [!] Fixed a couple of bugs in our audio plugin and simplified things abit
- [+] Updated and enabled osSpTaskStartGo (This a really risky patch, please report if any game gets broken by oshle)