The latest revision of the Nintendo 64 emulator project for the PlayStation Portable is now out, bringing us a new set of changes, more tweaks and improvements to the ever-improving emu. Now on revision 606, the latest update includes...
Changelog:
- Revision 606
- [!] Fixed save state text rendering and selection
- [!] No cache alignment on registers, seems faster that way
- [!] inline inner core functions that gets called a lot
- [!] Simplified the Fragment cache Hash
- [~] Really fixed the N64 -> PSP coordinate rounding/conversion
- Revision 605
- [!] Set Zfighting Fix enabled by default
- [^] Merged battery functions into one component
- [+] Optimized ConvertN64ToPsp (Avoid rounding twice and creating temporary object + rounding will be done in fpu to avoid converting from float to int..)
- [!] Made Highlight inexact blendModes debug only
- [~} Simplified a couple of parameters
- [~] Avoid calling UpdateFramerate if fps counter is disabled