The DaedalusX64 team has released a new version of their Nintendo 64 emulator project for the PlayStation Portable, DaedalusX64.
Changelogs:
- Revision 560
- [~] Corrected regression from 557 which was breaking Paper Mario and other games.
- [+] Implemented a faster rand func (corn)
- [~] Couple of minor changes in R4300
- [!] Increased MAGIC_HEADER to force reload of OSHLE cache (alot of ppl were having issues with old oshle caches..)
- [!] Enabled osRestoreInt patch (we'll see if it breaks anything..)
- Revision 559
- [+] Audio resampling now done in integer mode (uses less CPU but still good quality)
- [!] Audiobuffer should now sleep 15ms if it is full
- [!] FramerateLimiter should not stall in order to do its thing (no overhead)