DaedalusX64 Alpha Rev 477


File Name daedalus477.rar
File Type RAR
Developer DaedalusX64 Team
Operating System PSP
File Size 1.05 MB
Created 03/24/2010
Updated 03/24/2010
Downloads 3513 times
Download time  
Modem: 3 min
ISDN: 1 min
DSL: 0 min 5 sec
CABLE: 0 min 4 sec
T1: 0 min 2 sec

DaedalusX64 Alpha Rev 477
Rating: 4.17/5.00
Rated by: 24 users
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File Description

Changelogs:

 

Revision 477:
[+] Added FOG_APRIM1/PASS2 and FOG_APRIM1/OPA2 blender (corrects some annoying glitches on Donald Duck : QA and GoldenEye)
[+] Added a blendmode for Monster Truck's text
[!] Rewrote DLParser_RDPHalf_1_0xb4_GoldenEye ( Sky is rendered now!, ToDo : correct gaps on the screen )
[!] Corrected issue causing lines to appear on some games ex Paper Mario (Shouldn't break Zelda anymore)
[~] Enabled Increase VI Event for Paper Mario and GoldenEye (Fixes flicker on P. Mario and gives a great speed up on GE)

Revision 476:
[!] Corrected issue causing Majora's Mask intro to flicker
[~] Tidy Blender

Revision 475:
[~] Fixed remaining compiler warnings for Release Mode
[!] Fixed SimulateDoubleDisabled not working with Buck Bumble
[-] Removed some unused functions
[+] Texture update set to hash 3 lines per texture (Small speed up when used.)

Revision 474:
[+] Implemented a workaround to fix the flicker on Paper Mario, by default is disabled, but can be enabled on Advanced ( Note : Under some circumstances it can provide a speed up or slow down on certain games, use it under your own risk..)
[+] Added blendmodes for ISS 2000 and PGA.

Revision 473:
[~] Small code clean up
[!] Reduced MATRIX_STACK_SIZE to 20 (Issue causing our matrix to fill up was fixed recently anyways)
[!] Restored the use of the extra VRAM available on Slim models.
[!] Removed irrelevant AI register (Jelta)




 

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