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File Description
This mod adds over 220 sound effects to the entire land of Vvardenfell. There are 13,621 emission points in exterior locations, 283 points in taverns for sound effects, 20 for music, and 180 inside Daedric shrines. Most sounds are randomly picked, play at random time intervals, and are controlled by weather conditions and day/night cycles.
This update to Atmospheric Sound Effects 3.0 adds 110 3d-positioned sounds throughout the world of Vvardenfell with 2,066 sound emission points. All sounds added are randomized except for the new footstep sounds. In towns, you'll hear screeching cats, barking dogs, rats, wind chimes, wood sawing, metal hammering, pullies, running footsteps, opening doors, closing doors, locked doors, knocking on doors, and voices. These sounds are most prominent during daylight hours when the weather is clear or cloudy. At night or during adverse weather conditions (foggy or overcast) the sounds are less frequent. If it's raining, thundering, or dust-storming the sounds vanish. As you near a cave entrance, foreboding sounds might make you think twice before entering the cavern. Sewers are much scarier now with sounds that only exist in the imagination.
Other regions have a similar setup but with their own unique sounds.