Thank you for your interest in the Quick Jump Daily Digest. Get notified of all new content on QJ.Net in our free Daily Digest.
To receive our Daily Newsletter, you must first be a member of the QJ website. Becoming a member is FREE and easy to do. To get your own
membership, click here to sign-up.
If you are already a member, click here to log-in. You
can then click on "Newsletter Settings" to customize your daily digest experience.
Requirements: None, depending on your functionality requirements and talent point distribution, just make macros with the following code to use this mod.
AOE Attacking Off TankMode Off For Arms Warriors Use: /script WA_Arms(); For Fury Warriors Use: /script WA_Fury(); For Protection Warriors Use: /script WA_Prot();
AOE Attacking On TankMode Off For Arms Warriors Use: /script WA_Arms_AOE(); For Fury Warriors Use: /script WA_Fury_AOE(); For Protection Warriors Use: /script WA_Prot_AOE();
AOE Attacking Off TankMode On For Arms Warriors Use: /script WA_Arms_Tank(); For Fury Warriors Use: /script WA_Fury_Tank(); For Protection Warriors Use: /script WA_Prot_Tank();
AOE Attacking On TankMode On For Arms Warriors Use: /script WA_Arms_Tank_AOE(); For Fury Warriors Use: /script WA_Fury_Tank_AOE(); For Protection Warriors Use: /script WA_Prot_Tank_AOE();
NOTE: It's Case Sensitive
The only assumption i make is that Arms warrior use Two-Handers, Fury Warriors Dual-Wield, and Protection Warriors use a One-Hander and Shield. Except for Tank modes, where i assume everyone is using a one-hand and shield combo.
Keep hitting the button to charge, intercept, change stances, cast spells...
If you dont have the spell, its on cooldown, you dont have enough rage, not in the right stance, its not in range, or its just not available, the code will just go onto the next highest priority spell. Likewise theres a catch for mob immunities, if they're in the database, the spell is skipped.
The only spell i dont eventually intend on including is Slam, because it's only useful in a very small set of circumstances
The intelligent targetting function requires you to press the button 5 times to cycle through the 5 nearest enemies, before selecting a target on the sixth button press. This function is aborted whenever it's currently being used and the user manually selects a target with the mouse.
See the readme file for functional logic. i.e. a step by step checklist that the mod uses to decide what to cast.
NOTE: I'd like you all to give this mod a go and report back any inconsistences you can find, so that i'm sure it's working at 100% before i release later versions.