World of Warcraft ItemRack


File Name ItemRack.zip
File Type ZIP
Developer Gello
Operating System Windows
File Size 0.07 MB
Created 04/07/2006
Updated 04/07/2006
Downloads 27 times
Download time  
Modem: 0 min 10 sec
ISDN: 0 min 4 sec
DSL: 0 min 0 sec
CABLE: 0 min 0 sec
T1: 0 min 0 sec

World of Warcraft ItemRack
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File Description
This is a mod to make swapping equipment easier. You add equipment slots to a bar and mouseover on the bar will create a menu of all items in your bags that can go in that slot.

__ New in 1.95 __

- Events should 'unequip' more reliably
- Events reverted to earlier version with global flags
- Queueing currently worn slots will clear those slots' queue
- Queued item insets now show on character sheet also

__ Note to those creating their own event scripts __

In the last few versions, there was an attempt to make life simpler by making EquipSet() and LoadSet() 'free' to call over and over. This is no longer the case. It created a lot of problems trying to unequip a set. If your event uses both EquipSet() and LoadSet() you may want to use a global variable (see Mount event for example with IR_MOUNT) or other mechanism to only call the functions at need.

__ Setup __

Initially the ItemRack is empty. You choose which armor slots to add to the bar with Alt+Click:

1. Open your character window ('C' is the default key)
2. Alt+Click equipment slots to the bar. For instance: Alt+Click your helm to add the head slot to ItemRack. Alt+Click it again to remove it. You can add as many equipment slot as you want.
3. That's it really. Mouseover that item and if any other item can go in that slot it will display it in a menu.

__ Customizing Display __

You move the window by dragging the black border of the bar.
You resize/scale the window by dragging the 'grip' in the lower right corner of the bar.
You rotate the window by clicking the 'rotate' button on the edge of the bar.

Once you have the bar positioned where you like, you can hit the 'lock' button on the edge of the bar. The buttons on the edge will disappear and the window cannot be moved. However you can still add/remove items when the bar is locked.

To unlock the bar, hold Alt while you mouseover the bar. The lock and option buttons will return.

__ Useage __

Mouseover an item in the bar and a menu will pop up of all items in your bags that can go in that slot. Click the item in the menu and it will swap.

If an equipped item can be used, clicking the item on the bar (or its key binding) will use the item.

Default behavior is to only show Soulbound items in the menu. You can turn this off in options, accessed by a button on the edge of the bar. (Hold Alt down if the bar is locked to get to the options button)

__ Sets __

To start making sets, left-click the ItemRack minimap button:
- Any slots on the rack are automatically marked active and will be highlighted.
- Darkened slots will not save with the set.
- You can toggle whether a slot will be active by clicking the slot.
- You can swap gear to active slots the same as you do from the rack. (mouseover menu)
- ALT+click works in the set builder same as character panel.
- You can save an unlimited number of sets, but only 30 max will show on the menu.
- Sets will not queue during death or combat (yet)
- Sets are saved per-character

To equip a set, there are three ways:
1. Add the Set 'slot' to the rack by alt+clicking yourself in the character window. (or alt+click the set icon in the set builder). Now you can swap sets the same as you swap individual items. Mouseover the 'Set' slot and it will display your saved sets to swap to.
2. Bind a key from the set builder. Up to 10 sets (per character) can be directly bound to a key. After you've saved a set, click 'Bind Key' and then choose a key to bind to the set. You do not need to create any macros or action buttons. Just hit the key to equip that set.
3. Make a macro. In some cases you may want to situationally equip a set. To do so in a macro, use /script EquipSet('setname'). For instance: /script if UnitClass('target')=='Priest' then EquipSet('1h+shield') end.

__ Events __

In the options window when you right-click the minimap button are three tabs. All event setup is done in the Events tab.

Events are disabled initially. To begin using events you need to enable it with the 'Enable Events' checkbox at the top of the Events tab. This is the 'master switch'. You can set up a key binding to toggle all events on or off as well.

In that tab you'll see a list of events with a red question mark beside it. Click the question mark to choose what set to equip for the event. When you've chosen a set it will be enabled. You won't be able to enable an event until you've associated a set for it. (even if the event script doesn't rely on a defined script)

To disable/enable a set with an associated event, uncheck the event. Alternately, you can click Delete to remove the set association and have it drop down to the bottom of the list.

Deleting an event not associated with a set will completely remove it if no other characters use that event.

See events manual.txt for more information on creating/editing events.

See readme.txt for more general information


 
















































































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