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bugfixes: - Fixed a memory leak in the parser. Some temporary memory wasn't released correctly which caused the program to run out of memory prematurely. - Using the restart button several times caused the game to hang. This doesn't happen anymore now the memory leak in the parser has been resolved. - After exiting a level using the quit option, sprites would get bugged. For example, transparent areas would turn white or certain images would be flipped. - Fixed a text-positioning bug in the text renderer. - Calling a spell or object from another script file didn't work.
improvements: - Replaced the player and enemy graphics by larger and better looking ones. - Improved hitbox-center-indicator visibility. - Better antialiasing for the DS buttons on the options screen. - Added scores and hi-scores. Hi-Scores are saved per game, difficulty, character. - The game now shows a Restart/Quit selection when you lose all your lives instead of just continuing. - You can now have more than one level. - The default textures can be overridden on a per-level basis. - Added a command to the scripting language that can change the background music. - Reimu now has homing bullets.