Courtesy of homebrew dev Kazuki comes Team Fortress 2 DS, a homebrewed adaptation of the over-the-top squad-based PC shooter, Team Fortress 2.
Controls
- DPad - left/right to move
- A - Jump. The Scout(1st class) can double jump by pressing A while in the air.
- B - Fire (currently only Soldier w/ rockets and Demoman w/ primary/secondary)
- Y - Secondary Fire (Demoman: detonate stickybombs)
- X - Reload
- L - Change weapon backwards
- R - Change weapon forwards
- Touch Screen - Change class (must be in your team's base), health/reload testing
Changelogs:
- 01-25-11
- Switched the functions of the X and Y buttons. Let me know if you liked it better the other way around!
- Blu team can no longer go into Red's base and vice-versa.
- Swapped positions of Blu and Red bases to make it more intuitive since Blu team attacks in attack/defend game types and heading to the right is usually associated with moving forward in a side-scrolling game.
- Started working on an actual map. If anyone's played Team Fortress 2 before, the map will be Sawmill.
- I still have no idea how I am going to code in collisions with platforms and stuff without having to hard-code them in. Any ideas?
- I also need advice on how best to implement shooting with the non-projectile weapons. Should I just use a sprite? Is there any trickery I can do with drawing pixels? I have no clue. :c
- 01-22-11
- Clip and ammo values now on the bottom right.
- Demoman (4th class) can now fire his primary weapon (grenade launcher) .
- Demoman can also fire his secondary weapon (stickybomb launcher).
- Only 8 stickies can be out at once. Y button 'detonates' them. (They're only deleted currently.)
- Added reloading and reload sound effects for all classes. Press X to reload.
- Plus/minus buttons on touch screen now increase/decrease the ammo in your clip for reloading tests.
- Up and Down changes amount of metal or cloak if you are an Engineer (6th) or Spy (9th) (for testing).
- 01-18-11
- Changed the 'gameplay' from a horizontal scroller with depth back to just a flat horizontal scroller. Having to deal with jump position, whether or not you're in front of or behind objects, etc. using pseudo-3D in a 2D space was ridiculous and I'm not going to deal with that at all. :3
- Health is displayed and you can now choose your team when starting the game (either by stylus or pressing the Y/B/A buttons). If you want to change classes you have to be inside your team's 'base' for it to change.
- The four buttons on the right of the bottom screen are for testing. The faces increase/decrease health by 50 at once and the +/- buttons increase or decrease your health as you hold the stylus on them.
- Only one class can fire right now and it's the Soldier (guy with rocket launcher; first row, middle column). Currently the rocket only just moves until it hits the edge of the room and deletes itself.