PAlib v080823 (Windows installer version)


File Name PAlib_080823_Installer.zip
File Type ZIP
Developer Sweater Fish Deluxe
Operating System DS
File Size 9.58 MB
Created 08/25/2008
Updated 08/25/2008
Downloads 312 times
Download time  
Modem: 24 min
ISDN: 10 min
DSL: 0 min 52 sec
CABLE: 0 min 39 sec
T1: 0 min 19 sec

PAlib v080823 (Windows installer version)
Rating: 0.00/5.00
Rated by: 0 users
Rate it:
Please scroll down for the download button and more file information.

Download!
File Description
New PAlib update is out now! It's considered stable and ready for everyone to use.

Read the ReadMePlease.txt file included with the downloads for detailed instructions on how to install everything, including the devkitARM toolchain and the optional external libs. Note that devkitARM r21 is still the recommended version of the toolchain for this release.

As always--but particularly with this release because the directory structure has been changed--it's strongly recommended that you back up and then delete *ALL* files from your previous PAlib installation, including examples, docs, etc., before updating.

Be aware also that the Makefile has been changed in this release, so you should copy the Makefile in palibtemplate to all of your existing projects before re-compiling them.

Thanks to everyone who contributed bug reports, fixes, improvements and new features for this release. Looking at the ChangeLog, you'll see that it's a very large list of contributors that made this release possible and really it could have been much longer even. PAlib exists now and continues to be the best library for DS development because of the great contributions of its community. So many thanks to all of us!!

Extra special thanks to Scognito and Tom for all their work putting this update together, though, it wouldn't have happened without them. I only helped in the last stages, getting everything polished and ready for the release.

Changelog:
New Stuff
---------

[Input] Added functions for using the Guitar Hero grip controller. See the example code in /examples/input/GHController for how to use them. These functions were contributed by BassAceGold.

[Input] Added functions for using the Taito Paddle controller. See the example code in /examples/input/TaitoPaddle for how to use these functions. Thanks to Yasu for figuring out how it works.

[FAT Loading] A whole new library for loading graphics and sound assets from FAT (EFS or regular FAT with DLDI) is introduced to PAlib thanks to NightFox! You can now easily load backgrounds, sprites with their palettes, textures, sound effects and other files from FAT. See the examples in /examples/FAT/FATLoading and the PAlib documentation (English only, sorry) for how to use these great new functions.

[8/16bit] A new "fake" 16-bit bitmap drawing mode by fincs. This simulates a 16-bit background using an 8-bit background by changing palettes every HBlank, and thereby frees up the large chunk of VRAM needed for a true 16-bit mode. See the included example in /examples/Bitmap8-16bit/Fake16bit or the PAlib documentation for usage.

[3DSprites] MaaS wrote a new function, PA_3DSetSpritePalCol, for changing 3D sprite palette colors on the fly.

[ARM7] Added a new arm7 core with only aslib and no wireless stuff, so it SHOULD work on M3/G6 Real. For increaed compatibility, this is now the default ARM7 binary, so be sure to select a different one in your Makefile if you need DSWifi or other ARM7 features. (See the readme file in the template folder for information on how to edit the Makefile to select a different ARM7 binary.)


Updated Oldies
--------------

[Installer] Updated the PAlib installer. All items are now optional and the root path is user-selectable.

[AS_Lib/Sound] Noda provided a new AS_Lib version and defines for EFS were removed. Using ASlib with EFSlib v2 now only requires including the efs_lib.c/.h files in your project.

[Sound] PA_InitASLibForSounds, PA_InitASLibForMP3 and PA_InitSound have been removed. You should now use the following methods to initialize AS_Lib in the mode you desire:

/* Init AS_Lib for mp3s */
PA_VBLFunctionInit(AS_SoundVBL); // easy way to make sure that AS_SoundVBL() is called every frame
AS_Init(AS_MODE_MP3 | AS_MODE_SURROUND | AS_MODE_16CH); // initializes AS_Lib
AS_SetDefaultSettings(AS_PCM_8BIT, 11025, AS_SURROUND); // or your preferred default sound settings

or

/* Init AS_Lib for sounds only */
AS_Init(AS_MODE_SURROUND | AS_MODE_16CH); // initializes AS_Lib
AS_SetDefaultSettings(AS_PCM_8BIT, 11025, AS_SURROUND); // or your preferred default sound settings

[Random] OlliPolli has improved PAlib's Random functions. They are now faster, better and bigger (bigger random numbers, that is) and PA_InitRand is no longer needed.

[Text] ThemePark has made a very useful change to PA_OutputText and PA_OutputSimpleText. They now support newlines (n) in the body of the text.

[Backgrounds] Maple identified a problem with PA_DeleteBg and improved the function so that it now fully resets the background instead of just deleteing the tiles and hiding it. This should solve problems when switching between large map backgrounds and regular backgrounds on the same layer.

[Makefile] Removed --gc-sections from the Makefile. Thanks to Noda.

[Makefile] The Makefile in your project directory now only contains lines that will commonly change from project to project with the bulk of the Makefile being moved to /palib/lib/PA_Makefile. This should solve some updating issues and make editing the Makefile easier. Thanks to crash for this change.

[Examples/3DSprites] All 3DSprites examples have been updated so that PA_3DProcess comes after the vblank. This is the prefered method for rendering the 3D sprites and can solve a problem with flickering or tearing textures if a lot of 3D sprites are on screen.

[Examples/EFS_Lib] The EFS_Lib examples in /examples/FAT/EFS_Lib and /examples/Sound/ASLib_with_EFSlib have been updated to use EFS_Lib v2.0. Huge thanks to Noda for creating this wonderful library!

[Emulators] Updated all emulators (iDeaS, DeSmuME, No$GBA, NeonDS) and provided Linux versions where available (iDeaS, DeSmuME).


Things Fixed
------------

[Mic/Sound] Fixed PA_MicReplay by returning the old PA_PlaySoundEx2 to the PAlib source. This also provides a rudimentary alternative sound engine when ASlib cannot be used.

[8/16bit Drawing] Fixed bug in PA_8bitDraw and PA_16bitDraw that caused unwanted lines to appear when turning drawing on and off while the stylus was held down. Thanks to Maple for the solution.

[BMP Loading] Fixed declaration in PA_GetBmpWidth and PA_GetBmpHeight that caused compiler errors for C++ users. Thanks to Frosty Chaotix and others for this.

[Video] dmig has fixed the long time error in PA_LoadVid, which should now be working.

[3DSprites] Fixed misdefinition in PA_3DUpdateSpriteAnims. This fix may help problems with flickering and tearing of textures. Thanks to SevenString for the catch.

[Sprites] Sylus101 fixed an issue in PA_ResetSpriteSysScreen that stopped sprite animations from working after the function was called.

[Sprites] Fixed PA_GetSpriteNCycles returning wrong type and inconsistent definition for spriteanims.ncycles. Thanks to Salz` for catching this.

[Input] Fixed bug preventing Pad.xxx.Anykey from recognizing the Y button. Thanks to ant512 for uncovering this bug ages ago and now it's finally been fixed in the source.

[GIF Loading] ThemePark fixed a bug in PA_3DCreateFromGif and many transparency related problems in PA_GifToTex/GifToTiles. These functions are optimized and should be working properly now. See the exmaples for new usage.

[Pathfinding] AntonioND updated the PA_Astar path-finding function. It's more efficient, returns an error value (-1) if there is no solution and a possible infinite loop bug has been fixed.

[Window] Schyzophrenic fixed an error in PA_EnableWin that prevented full declaration of layer priorities against the windows.

[Palettes] MaaS fixed bug in PA_SetSpritePalCol that caused corruption of sprites.

[General] Fixed PA_CloseLidSound. Thanks to unkwar.

[General] Finally fixed PA_PowerOff.



 

Become a Member of QJ.Net!

If you want your comments to go live without waiting for moderation, you need to be logged in. Being logged in has its benefits:
  • Logged in members do not wait for their comments to be approved.
So why wait? Create an account or login now! It's easy, quick, and free.

To get started, use the LOGIN boxes, or the REGISTER link at the top right!

Add comment

Security code
Refresh


















































































Welcome to QJ.Net!

If you want your comments to go live without waiting for moderation, you need to be logged in. Being logged in has its benefits:
  • Logged in members do not wait for their comments to be approved.
So why wait? Create an account or login now! It's easy, quick, and free.

To get started, use the LOGIN boxes, or the REGISTER link below!



Want to learn more about the team who brings you the QJ news?

Read about them now!


 Username: 
 Password:

Newest Downloads

02/10/2012 - 02/15/2012


02/14/2012
02/14/2012
02/14/2012
02/14/2012
02/14/2012
02/11/2012
02/11/2012
02/11/2012
02/10/2012
02/10/2012
02/09/2012
02/09/2012
02/07/2012
02/07/2012
02/07/2012
HOT FLASH GAMES

Devil Ride Game

Tank Storm

Naruto Shippuden

Killer Survival

Snow Racers

Big Tree Defense

RSS Feeds Follow us on Twitter Find us on Facebook


HOT GAMING NEWS TOPICS


POPULAR GAMING NEWS SEARCHES

resdent evil 5 | nds for pc | gba psp emulator 2011 | wide screen | custom firmware for psp 100 | save data tekken 6 psp | cw cheat gen d3 | popsloader promethe | bor | diablo | save game data editor | psp themes | hide file | psp power sever | spain | death watch | untrethered jailbreak | first strike | bon jovi | saint seiya | driver san francis | luigi mansion | mod tools | psphbsort | psp wifi ooster | lamecraft survival | themes | loading cfw | ndanatsei | rpg 2003 | mhp3 patch | wii home channel | m33 620 plugin 2010 | gotue | main zindagi ka saat | magnet gun | patepon expoit | mahjong ds | cheats for patapon | stream | kamapisachi acctres | twisted metal dated | rss | psphack ftb2 | snes9x psp | adhoc file | bad pixel fixer | psp takken 6 | pop tfs | send files wirelessly to 3ds | wads | terraria psp | final burn alpha ps3 | pss downsampling | dslinux | playstation 3 headset | patch resident evil | dreamcast wii | where do i enter hacks | ds | nploader | mhp3 cfw | crolling zombies | minecraft psp | speech | epsxe plugins | battlefield psp | psp new app | update trick | sci ops | css psp | mafia wars 2 | battle for wesnoth ds | azeri seksi | lcscheat device | hd4750 | priject 4 | savedata ps | fast recovery psp | ps3 pkg files | cechzc2u | psx ps3 | fbacave | costume quest | no place to hide | red dragon virtual | chro | flash fxp | carmen luvana | psp2iso | the jungle | lver psp | cfw 5 m33 | cxmb psp | packer | playstation | ultimate ninja storm | psp terraria | motorola microsoft | my fitness coach 2 | fighting franchise | doompp | zombie open world game | psp game boy advance | fusa screenshots | filler | psp fat downgrade | game categories revised | pokemon emulator psp | photo editor for psp | upsp result | s9xtylmec | psp 10000 | baseball 2k7 | 2011 update | los caballeros del zodiaco | super mario 3d land | ps3 emu | free cfw | access point | flashingninja | pokerstars app | playstation server | dance heads | grant turismo | psp type b download | ps3 japanese demo | ps3 halo | codec for psp | flash cleaner | demos for psp | mincraft for psp | april 1 | conduit | pspapps | stillalivewii | game dycrypter | tom clancys hawx 2 | vlc for psp | psp bejeweled | temp monitor | psp screen recorder | nina bonita | psp battery percenta | pes 2012 game on psp | pspaircrack | fifa 06 track list | irc | fastest | pantalla roja ps3 | jailbreak skype | takken 6 game | iphone recorder | pokemon rumble wad | homebrews nds | mortal kombat 9 psp | ps4 | is otool | defence game for psp | conter strike sourse | dis | japanese hardware | fcps result nov2011 | wii magic stick | softchipr | ps3 game save | best ps3 game | psp sttings | pspcheatup | super meat boy psp | asciii from hell | irshell themes | black ops complete | psp apple core theme | jackie chan stuntmaster |