Thank you for your interest in the Quick Jump Daily Digest. Get notified of all new content on QJ.Net in our free Daily Digest.
To receive our Daily Newsletter, you must first be a member of the QJ website. Becoming a member is FREE and easy to do. To get your own
membership, click here to sign-up.
If you are already a member, click here to log-in. You
can then click on "Newsletter Settings" to customize your daily digest experience.
It's been quite a while since Mollusk last updated his homebrew app for the DS called PAlib. Now, if this is your first time to encounter this app, PAlib is a programming interface that lets you develop new games and applications for your DS.
Mollusk's last PAlib release was Beta 2, and while he called his pre-beta 2 release as the "biggest update ever," we might just have to contest that with this new beta release which packs in a whole LOT of changes, fixes, and additions. It's rare that we're faced with a changelog this long, so whaddya say we just get to that, eh?
Changelog:
* [RotMaps] Added PA_SetRotMapTile(u8 screen, u8 bg_select, s16 x, s16 y, u8 tile_number) and PA_GetRotMapTile(u8 screen, u8 bg_select, s16 x, s16 y), using gmiller's code... * [CustomFonts] Added PA_16cCustomFont(slot, fontname) and PA_8bitCustomFont(slot, fontname) and the examples to go with it... Wiki will be updated soon with the instructions. Requires the latest PAGfx version... PAGfx has been updated too, to do the conversion... * [DSMotion] Official DSMotion code added !!! Check the Input examples to see how it works (init/getting the data). Has 2 different ways of playing with it : either get the raw values and use that, or transform the data into Pad.Held.Up/etc data * [DSMotion] Added MotionDraw, a simple demo... * [Keyboard] Added PA_InitCustomKeyboard(bg_number, keyb_custom) to load custom keyboards (use instead of PA_InitKeyboard), and the example to go with it... Custom keyboards are 256 colors and should be converted as EasyBg... * [Gif] Added PA_LoadGifXY, to load gifs to a specific part of the screen . Updated the gif examples to work with it... * [GetSpritePixel] Added PA_GetSprite16cPixel, for 16 color sprites, and an example to go with it... * [Makefile] Makefiles updated, please copy one of the example/template makefiles and paste in your project. Includes the sound padding correction and includes the libwifi * [Warnings] Fixed the FD_SETSIZE warnings * [TextColors] TEXT_BLUE and TEXT_GREEN were inverted * [Reco] Fixed upper screen mess-up when using the recognition system * [SpriteAnims] Fixed first frame not showing when starting a new animation...
And guess what, that's not even half of the full changelog! Mollusk sure knows how to make up for a hiatus, eh? Be sure to check it out if you wanna see the full list of changes (or if you don't know what you're doing), alrighty?