DeSmuME WIP builds 0.8.0b2 08-09-23


File Name DeSmuME_0.8.0b2_080923.zip
File Type ZIP
Developer Max Tabachenko
Operating System DS
File Size 2.52 MB
Created 09/23/2008
Updated 09/23/2008
Downloads 1358 times
Download time  
Modem: 6 min
ISDN: 3 min
DSL: 0 min 13 sec
CABLE: 0 min 10 sec
T1: 0 min 5 sec

DeSmuME WIP builds 0.8.0b2 08-09-23
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File Description
Changelog:

General/Core:
- Added gfx3d module which emulates the whole GE as part of the core emu. Moved the windows/cocoa OGLRender to the
emu core and replace ogl_collector. Now every platform shares the same 3d code. [zeromus]
- Add in some crude interpolation in the SPU (conditionally compiled) so that I can bear to listen to it. [zeromus]
- Change savestate code to support loosely bound chunks and more easily other parts of the emu (GE, GPU).
The savestate format is changed, but from now on it is in principle more resilient (it will continue to break though) [zeromus]
- Remove 16MB of WRAM at 0x01****** from arm9. Maped to unusued instead. What was this? [zeromus]
- Add early code for OSD [CrazyMax]

Windows port:
- Added a bunch of crazy templates to the cpu and mmu which speed up a the emu little by optimizing variable accesses [zeromus]
- Add an arm9 cpu load average calculator [zeromus]
? Fix a bug in texture transformation mode 1 [zeromus]
- Fix the buggy auto frameskip logic which made the emu slow to a crawl. Now it runs fast! [zeromus]
- Fix resizing, rotate & aspect ration of main window. Add save window position and parameters [CrazyMax]
- Rewrite all debug tools (autoupdate work now) [CrazyMax]


 
















































































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