File Description
A new build is out for Super Mario Toy from PSP homebrew developer Pjeff. Now on version 0.7, the program has a lot of new features, as well as improved AI, bug fixes, and various little improvements here and there.
If you're not familiar with Super Mario Toy, it's essentially a platformer game with RPG-ish elements to it. It also has several classic minigames (like Pacman and Space Invaders) remade with a Mario theme.
Unfortunately, the game is still in its original French, but it's still fun nonetheless. Please note that the program does not provide a readme, but you can check out our previous articles for more info on the game.
Here's the machine-translated changelog for Super Mario Toy since version 0.5. The download is at the very bottom:
ATTENTION, in the version it is recommended to remove any backup files present (if there is one) The launch of games are too old and will plenter the games.
MANAGEMENT SAVES-FUNCTIONAL
* (Backing up all the settings of games, money .... but delivered a Zero possitions of characters when we continue the party) * Fixed crashes intenpestif during the games. * Fixed-egualement annimation to the problem of water, and other flower that this move by changing the map. * Quit menu inventory with the key round. * Change the intelligence of enemies for mario corner and increase in the difficulter. * Screen-loading between each map in some mini games. * Change of artificial intelligence for the personal map rpg he does any more stops 30 seconds (see any more) * Fixed bug many of the menu (including the return to the menu again, bug display, menu credit ...) * Fixed-mario during dialogues houses there would disappear over (more magic trick) * Add the joystick in homes (it was an oversight on my part) * Adding a symbol above each character and discussing. * Changes in pacman, the player and warned that they are taking a bonus. * Fixed-certainne part of collitions on the map rpg (normally no longer has travert objects or otherwise) * Correction of collitions between the characters and the player. The personal is now impassable * Setting relationship earn money in the mini games with the money of RPG. * When you leave a mini games or when one dies on LOSES lives in the RPG. * You can lose all the life in deffinitivement rpg and die and start the games * Donald can now move this and I mid image during a mini dialogues. * Amend dialogues and to check the spelling. By kamelancien458 * Fixe menu pause in the mini games. * Correction of a collitions The interrieur houses with decords and Personal * Adding FLAMBYBY and kamelancien458 credit from the menu Section BETA tester (Thanks to the two of them for bug reports and their idea). * Added a loading screen in Sudan for the games and between each loading rpg (house, another map ..) * Expansion of the map for the first rpg, we can go further in place. * Coliration of certainne part of the text for important word in the RPG. * Adding Certainne Interessante function in the menu as RPG start of the hour, the battery info ...
Old updates:
* Adding a mini games mario Bros Classic (accessible from the menu in the menu bonnus and princippal IN THE GAMES after having won the First Mini 4 games (by the first girl on the map with red hair)) * Fixed bug in the Mini space invader games (when the enemy arrived at the bottom of the screen (you lose a life, and it puts everyone else at the top) * Change in the number of shooting into space for the enemy invadeur (easier and increases depending on the level) * Explosion enemies in space invadeur when it is touched. * Adding an effect in the main menu and the menu bonnus when it launches a mini games. * Added a menu credit (and likely to be further amended) * Add the +1 in the duckhunt. * Changing the start menu of any mini games, possibiliter to leave or take a break * Modification of the first card in the Pacman as too long and innutile. * Changing the speed in pacman. * USE joystick for all the games (but for me not a 100%, perhaps a review) * Possibiliter to pass intro by pressing start * Adding music for each mini-games
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