ScummVM v0.10.0 (source code)


File Name QJTempRemoved.zip
File Type ZIP
Developer Joost, Thomas, and Paolo
Operating System PSP
File Size 0.21 KB
Created 06/21/2007
Updated 11/10/2009
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ScummVM v0.10.0 (source code)
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Download File ScummVM v0.10.0 (source code)
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Download the latest version of ScummVM [Click Here]



********************************************************
We apologize for the inconvenience.

This file has been temporarily removed.

QJ Staff
********************************************************
The team of Joost, Thomas, and Paolo just made an announcement over their official site concerning the new version of emulator ScummVM. Basically, this program lets users run classic, graphical pint-and-click adventure games on different platforms but our outmost concern here is the emulator's PSP-compatible build.

Currently pegged at version 0.X.0 (and the homebrew coders lovingly refer to it as the Tic-Tac-Toe version), a lot have changed to ScummVM since the last release back in October last year. So that you won't get confused, here is the complete changelog for this version:

* Several new engines and thus new games supported:
o Sierra AGI engine: Space Quest I & II, King's Quest I-III and many more, including a vast number of fan-made games
o Cinematique evo 1 engine: Future Wars
o GOB engine: Bargon Attack, Gobliins 2, Goblins 3, Ween: The Prophecy
o AGOS engine: Simon the Sorcerer's Puzzle Pack
o Parallaction engine: Nippon Safes Inc.
o Touche engine: The Adventures of the Fifth Musketeer
* DXA movies (higher quality than MPEG2) can be compressed better now and can be used for the Broken Sword cutscenes.
* Added "Mass Add" feature to the Launcher, which allows you to scan for all games in all subdirectories of a given directory (to use it, press shift then click on "Add Game").
* Many nice improvements to our ports.
* And as usual a gazillion small fixes, tweaks and improvements.


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