SabaccBasics 0.7.0a


File Name SabaccBasics0.7.0apsp.t ar.gz
File Type GZ
Developer goumba
Operating System PSP
File Size 1.59 MB
Created 01/09/2009
Updated 11/15/2009
Downloads 224 times
Download time  
Modem: 4 min
ISDN:2 min
DSL:0 min 8 sec
CABLE:0 min 6 sec
T1:0 min 3 sec

SabaccBasics 0.7.0a
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File Description
Version 0.7.0a
* Fixed: Completed transition to PSP dialogs.

Version 0.7.0
* New: Card face names and suites are rendered using Peter Schuster's New Aurebesh. I can't find any license info online, hopefully it's ok for me to use it.
* New/Fixed: Some dialog changes.
* Fixed: Misc. bug fixes.

Version 0.6.4
* Fixed: PSP crash on startup.
* Fixed: More dealer call logic.
* Fixed: Rearranged the event handling code within the game itself. It no longer uses switch/case, PSP and Keyboard controls now being handled within the same blocks.

Version 0.6.3
* Fixed: Some logic flaws in the code for calculating the winner when the hand is called.
* Fixed: The dealer called as soon as the round started. This meant that the player was not looking at their current cards or total when the hand was called. The dealer now calls after the player passes on the opportunity and before the next round continues.
* Fixed: A debugging feature where the dealer's cards were displayed slipped through into the build. This has been fixed.
* Fixed: When the hand is called, the dealer's cards are now displayed. A bug in previous versions continued to hide the cards.
* Fixed: Resized the call dialog so that when the hand is called, the dealer's cards are visible behind the dialog. This was originally intended to be accomplished with a standard size dialog and alpha blending, but that isn't happening.

Verion 0.6.2
* New: Graphics for suite display.
* Fixed: A rather big bug. You freeloaders didn't mention it either. When the player ran out of credits, they were still able to continue playing. This has been fixed.

Version 0.6.1
* Never released.
* Fixed: Some small bug fixes.


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