Powder Release 108 for PSP
| File Name |
powder108_psp.zip |
| File Type |
ZIP |
| Developer |
Jeff Lait |
| Operating System |
PSP |
| File Size |
0.8 MB |
| Created |
11/10/2008 |
| Updated |
07/04/2009 |
| Downloads |
385 times |
| Download time |
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| Modem: |
2 min |
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ISDN: | 0 min 51 sec |
| DSL: | 0 min 4 sec |
| CABLE: | 0 min 3 sec |
| T1: | 0 min 1 sec |
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| Rating: |
0.00/5.00 |
| Rated by: |
0 users |
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File Description
Keeping with POWDER tradition, a long time between releases does not mean there was some huge secret code being worked on that took this long to get ready. It means I was busy with other stuff. That said, there are a good number of fixes in this version. Most important is likely the Safe Walk ability, derived from a patch by Andreas Bohm, which lets non-DS users the ability to avoid accidentally attacking kiwis when they go careening through the hallways. The intent is you can bind it to, say, [L], and then hold that when you want to move safely. If you want [L] to attack, you can change the global option. SDL users may use the ctrl key. Unless they are using vi-keys in which case I'm afraid they are out of luck for now. I can only hope those players believe that Safe Walk is for weaklings.
* The mouse will work again for the onscreen keyboard in SDL builds. (Ilya, Teun Peelen) * Description when wearing necro dress code spells servant right. (David Damerell, Andreas Bohm) * Vacuum correctly spelled in death message. (David Damerell) * "Click on your self to search" rather than Clicking. (Narius Varigor) * Starting as cultist will immediately tell you ><0|V|'s whim. (hotpoo) * Loading a save game worshiping ><0|V| will likewise report the whim. * Zapping a hostile wand of create monster will have a chance of the creature turning on you. (hotpoo) * New boon from gods: hostile creatures surrounding you can be smitten. (Indirectly Ambvai) * Earth hammers can be forged into artifact earth hammers with the proper setup. (David Damerell) * Level up hitpoints and magic points are now 2d2+1 rather than 1d4+1, giving a tighter distribution and slight boost to the average. (Teun Peelen) * Earth hammers have an encyclopedia entry. (David Damerell) * When you can move in diagonals you can use the diagonals of the numberpad. (Andreas Bohm) * There is now a SafeWalk mode which stops you from attacking when walking about. You can toggle this by pressing Ctrl when using the arrow keys or binding the Safe Walk command to a button in GBA mode. (Andreas Bohm) * The delete key works the same as the backspace key, a useful feature on Macs whose keyboards lack a backspace. (Roger Bolton) * Wishing for a level teleport no longer uses atoi() so hopefully works on gpsphone. (Roger Bolton) * We now promote room flags to map flags when loading. This way loading the game on the final levels will not turn the levels into floor-diggable and hence suddenly create holes to short-circuit the levels. (Ambvai, debugged by Andreas Bohm) * A case where you could achieve barbarian dress code despite not wearing armour is fixed. (Malte Helmert) * You now gain piety for the barbarian and necro dress codes. (Malte Helmert) * You can no longer move diagonally if both orthogonal directions are blocked by walls. * Spells cast when you have the can dig intrinsic will no longer disintegrate earth elementals. (SparroHawc)
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General Statistics
| Total Downloads: | 72,269,077 |
| Total Size Downloaded: | 127,943 GB |
| Category General Games |
| Total Downloads: | 6,164,618 |
| Total Size Downloaded: | 19,427 GB |
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