Space Empire V patch v1.17


File Name QJTempRemoved.zip
File Type ZIP
Developer Malfador Machinations
Operating System Any
File Size 0.21 KB
Created 11/21/2006
Updated 11/14/2009
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Space Empire V patch v1.17
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Download File Space Empire V patch v1.17
File Description
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We apologize for the inconvenience.

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QJ Staff
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In case you guys haven't been updating the game since you got it last month, well, we strongly suggest you do so because they introduce a lot of changes and there are tons of bug fixes in every patch they release. Heck, we probably don't even need to tell you this, you've seen the massive list of changes they made in v1.13, right?

So anyway, in case you haven't been reading up on the game (or more importantly, if you haven't played it yet), the basic gameplay of Space Empires V requires you to engage in space battles set in a real-time rendered 3D universe. Don't forget to go by the game's 4E principle: Expand, Explore, Exploit, and Exterminate your enemies to progress through the game levels. That said, here's the list of fixes they did with v1.17:

* Memory Leak in Game Setup - Generate Map function.
* Tweak to increase numbers of AI Attack ships with size of empire
* You could add more than 1 Space Yard to a planet using the Build # setting.
* Ground combat was not occuring in Simultaneous Games.
* Ground combat now takes place at the end of all player's turns but before the end of all player's turns processing.
* In Turn Based, only one ground combat was occuring per turn.
* You could launch the Sector View on sectors you couldn't currently see.



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