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We apologize for the inconvenience.
This file has been temporarily removed.
QJ Staff
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Homebrew coder charnold dropped by the QJ.NET PSP Developement Forums earlier to announce the release of PSP Dungeons: Assault Run - 3D Editor v1.0.1. This package will contain an updated version of the PSP Dungeons: Assault Run homebrew game and its accompanying map editor.
Here's a short rundown of what's new:
* PSP Dungeons: Assault Run 1.0.1 (game)
o some internal map format changes: the map editor can open the old versions, but the game can't (so open the map in the editor and goto file / create game format)
* PSP Dungeons: Assault Run 1.0.1 (editor):
o lights: size 0 = invisible light
o startweapon: -1 = rendering no weapon, no crosshairs in game (=standard for new map)
o now possible to make maps without a modelpack (enemies/weapons), player weapon and crosshairs
o fixed: crash of weaponlist in edit startpoint, when no modelpack loaded
o fixed: calculation of game geometry for open areas didn't remove hidden polygons (means, calculated too many lightmaps, rendered to many polys)
o calculate game geometry depends now on maparea properties (lightmaps yes/no, so lightmaps can be deleted, sealed/open area)
o editor help file updated
o new option in modelpack (per weapon): 1st person offset x,y,z
o "real" skybox per maparea (no more big, far away walls needed) yes/no + index of 6 textures: front, back, left, right, top, bottom (the sample textures are from
Those interested in more details regarding PSP Dungeons: Assault Run will want to either view the file bundle's accompanying readme, or visit charnold's thread over at the QJ.NET PSP Development Forums.