PSP Dungeons: Assault Run and 3D Editor v1.0.1 (Wi


File Name QJTempRemoved2.zip
File Type ZIP
Developer Charnold
Operating System Windows
File Size 0.35 KB
Created 03/17/2008
Updated 11/15/2009
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PSP Dungeons: Assault Run and 3D Editor v1.0.1 (Wi
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Download File PSP Dungeons: Assault Run and 3D Editor v1.0.1 (Wi
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Download the latest version of PSP Dungeons [Click Here]


********************************************************
We apologize for the inconvenience.

This file has been temporarily removed.

QJ Staff
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Homebrew coder charnold dropped by the QJ.NET PSP Developement Forums earlier to announce the release of PSP Dungeons: Assault Run - 3D Editor v1.0.1. This package will contain an updated version of the PSP Dungeons: Assault Run homebrew game and its accompanying map editor.

Here's a short rundown of what's new:

* PSP Dungeons: Assault Run 1.0.1 (game)
o some internal map format changes: the map editor can open the old versions, but the game can't (so open the map in the editor and goto file / create game format)
* PSP Dungeons: Assault Run 1.0.1 (editor):
o lights: size 0 = invisible light
o startweapon: -1 = rendering no weapon, no crosshairs in game (=standard for new map)
o now possible to make maps without a modelpack (enemies/weapons), player weapon and crosshairs
o fixed: crash of weaponlist in edit startpoint, when no modelpack loaded
o fixed: calculation of game geometry for open areas didn't remove hidden polygons (means, calculated too many lightmaps, rendered to many polys)
o calculate game geometry depends now on maparea properties (lightmaps yes/no, so lightmaps can be deleted, sealed/open area)
o editor help file updated
o new option in modelpack (per weapon): 1st person offset x,y,z
o "real" skybox per maparea (no more big, far away walls needed) yes/no + index of 6 textures: front, back, left, right, top, bottom (the sample textures are from

Those interested in more details regarding PSP Dungeons: Assault Run will want to either view the file bundle's accompanying readme, or visit charnold's thread over at the QJ.NET PSP Development Forums.


Read more about this file on the QJ.NET Blogs here