POWDER Release 111 (PSP)


File Name powder111_psp.zip
File Type ZIP
Developer Jeff Lait
Operating System PSP
File Size 0.91 MB
Created 05/18/2009
Updated 11/10/2009
Downloads 1,620 times
Download time  
Modem: 2 min
ISDN:0 min 58 sec
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POWDER Release 111 (PSP)
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Download File POWDER Release 111 (PSP)
File Description
from Jeff:

A long delay can only mean one thing. A long delay. The feature I most look forward to is the highlights for unique monsters and artifacts. Hopefully this increases the coolness associated with encountering them.

* Further Makefile clean up, using $(RM) and other niceties. (Zasenko Sergey)
* Applied WinCE compatibility patches. (Ilya Kasnacheev)
* Ibson the Grey's tileset is now built into the SDL builds of POWDER rather than requiring you to use the From Disk... option. (It is not in the DS, GBA, WINCE versions)
* Unique monsters have a ! badge to distinguish them before you engate in battle. (Andreas Bohm)
* When fully charged spells will get a yellow glow so you can tell 99% charge from fully ready.
* Tameness should no longer expire while you still live. (Tobias Pierce)
* Tame creatures whose masters die will go wild after five turns and be also confused. You now have a good reason to go after the leaders of rooms first.
* Kobold Assassins can inflict bleeding wounds, as was always intended. (Tobias Pierce)
* Radius of the burst when bottles break is dependent on curse/blessed status.
* Poisoned smoke potions are more useful. (Tobias Pierce)
* Smashing potions will interact with existing smoke. (CYBER_Aeon)
* Tridude on the keyboard is now a proper tridude. (Bunnyriffic)
* Artifacts have an overlay to distinguish them and are always above mundane items in piles (Stefan O'Rear)
* New POWDER icon thanks to Sam Goldfield!
* Crash when you load the game on a level with more than 32 active smoke tiles fixed. (Lawrence T. Levine)
* Iron Golems and Stone Golems have the proper second attack, and hence hit much harder. (Nicholas Young)
* Spells and skills are listed even if you are amnesic in character dumps. (Meddyan)
* Vampire bats should ignore bloodless targets. (CYBER_Aeon)
* Vampire bats gain food when they suck blood. (Tobias Pierce)
* Creatures will be more careful in what they eat, especially familiars. (Tobias Pierce)
* Being poisoned by something more powerful will properly clear the weaker poison.

Note: While the highscore is kept, save games are never preserved between versions. Please wait until your current character dies before upgrading.


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