File Description
Beta 2 has been released and the SourceForge site. https://sourceforge.net/projects/daedalusx64/ It comes in several flavors this time.
Lite: Just what you need to play (Less than 1Mb)
Expansion: The controller configs, Box Art Previews for most ROMs
Full: Lite + Expansion (Recommended for most users)
Developer: Like full, but built in debug mode. Recommended for Debuggers.
Changelog:
DaedalusX64 Beta 2 - 1 March 2009 ----------------------
* Added exception handler to emulation (Chilly Willy) * Made UI selection wrap at top and bottom (Chilly Willy) * Cleaned up the ROM preferences (Chilly Willy) * ME Audio uses CPU event (CPU event system made thread-safe) (Chilly Willy) * ME Audio made conditional (Async = ME, Sync = Old Audio) (Chilly Willy) * Several Custom Blends Added (Kreationz, ShinyDude100, Wally) * Rewrote microcode detection to fix a couple of bugs (StrmnNrmn) * Added support for LOAD_UCODE, fixes a number of rendering glitches (StrmnNrmn) * Speed hack detection (howard0su) * Added JPEG support (howard0su) [!] Fixed an assert causing some homebrew not to run (StrmnNrmn) [!] Added support for FlashRam and Eeprom16k save type (howard0su) [!] Reworked saving/loading system (howard0su) [^] OSEHLE Enabled with several OSHLE commands (Small speed up)(howard0su) [^] Improved Audio ME code (Faster with Audio on) (Chilly Willy) [^] Use VFPU to handle more transform and lighting (StrmnNrmn) [^] Various rendering optimisations (StrmnNrmn) [^] Various ucodes, many games show up correctly now (Wally) [^] Corrected many savetypes in rom.ini (Wally) [~] Various code cleanup (howard0su)
|