QJ Net: MyQJ | QJ.NET | Apple | Mobile | Science | MMORPG | Nintendo DS | Wii | World of Warcraft | PlayStation 3 | PSP | XBOX 360 | Gadgets | PC Gaming | Age of Conan | Downloads | QJ.NET Forums

HOME | FAQ
Home

NWN 2 Patch 1.12 (for original campaign)


File Name nwn2_pc_english_from111 1153_to1121295.zip
File Type ZIP
Developer Obsidian
Operating System Windows
File Size 25.87 MB
Created 03/21/2008
Updated 08/28/2008
Downloads 345 times
Download time  
Modem: 1 hours 5 min
ISDN:28 min
DSL:2 min
CABLE:2 min
T1:0 min 53 sec

NWN 2 Patch 1.12 (for original campaign)
Rating: 0.00/5.00
Rated by: 0 users
Rate it:


{FILES_BLOG_NAME}
Please scroll down for the download button and more file information.

Download File NWN 2 Patch 1.12 (for original campaign)
File Description
Need your fix of Game Update for Obsidian and Atari's Neverwinter Nights 2? Then you're in luck, cos we just got word that 1.12 has been rolled out.

For this batch of patch notes, Community member RPGPlayer1 gets credit for many of the spell, invocations and effects fixes. Anyway, there sure are a lot of fixes, and of course, new features as well. So we'll be giving you a peek of them right here, and you can just head on over to our source link to view the full list.

Also, it's been noted that beta testers will be needing to revert back to 1.11 before you can install this patch.

In the meantime:

Fixes
General

* Experience gains of zero will no longer show up in the chat log.
* The Player List is now mapped to, and accessible from the P key
* Natural AC is now being properly applied to creatures.
* Use Magic Device checks, when casting from scrolls, will no longer circumvent caster classes.
* Fixed an issue where companions were replaced by familiars/animal companions during transitions.

New Features
Multiplayer


* When a player gains 0 XP, the server no longer sends a message to the player to inform them they gained 0 XP.
* Dedicated Server Max Players limit has been increased to 96.

Scripting


* A lerptime attribute was added to the UIProgressBar GUI object. This allows you to adjust the time it takes to interpolate.
the UIProgressBar GUI object now takes a:
'lerptime' parameter which lets one adjust the time it takes to interpolate.
In order to interpolate, either the:
lerpincrease=true
or
lerpdecrease=true
or both attributes need to be present for the UIProgressBar.
* Two new functions added - GetNum2DAColumns and GetNum2DARows - that will return the number of columns or rows in a 2DA.
* void SetScale(object, x, y, z) function added
* float GetScale( object, axis ) function added

GUI
Players are now able to double-click on their portrait in the character sheet and bring up the portrait selection menu. Through this menu, the player is able to select a new portrait for themselves. All players on a server must have a copy of the portrait in order for the custom portrait to be seen.


Read more about this file on the QJ.NET Blogs here

General Statistics


Total Downloads:49,761,621
Total Size Downloaded: 341,098 GB
Category Patch
Total Downloads:6,932
Total Size Downloaded: 207 GB

Newest Downloads

08/18/2008 - 08/28/2008


04/15/2008
04/13/2008
03/21/2008
03/21/2008
03/04/2008
10/08/2007
04/19/2007
12/12/2006
12/11/2006
11/30/2006
11/26/2006
11/07/2006
11/03/2006
04/28/2006
04/28/2006