File Description
Need your fix of Game Update for Obsidian and Atari's Neverwinter Nights 2? Then you're in luck, cos we just got word that 1.12 has been rolled out.
For this batch of patch notes, Community member RPGPlayer1 gets credit for many of the spell, invocations and effects fixes. Anyway, there sure are a lot of fixes, and of course, new features as well. So we'll be giving you a peek of them right here, and you can just head on over to our source link to view the full list.
Also, it's been noted that beta testers will be needing to revert back to 1.11 before you can install this patch.
In the meantime:
Fixes General
* Experience gains of zero will no longer show up in the chat log. * The Player List is now mapped to, and accessible from the P key * Natural AC is now being properly applied to creatures. * Use Magic Device checks, when casting from scrolls, will no longer circumvent caster classes. * Fixed an issue where companions were replaced by familiars/animal companions during transitions.
New Features Multiplayer
* When a player gains 0 XP, the server no longer sends a message to the player to inform them they gained 0 XP. * Dedicated Server Max Players limit has been increased to 96.
Scripting
* A lerptime attribute was added to the UIProgressBar GUI object. This allows you to adjust the time it takes to interpolate. the UIProgressBar GUI object now takes a: 'lerptime' parameter which lets one adjust the time it takes to interpolate. In order to interpolate, either the: lerpincrease=true or lerpdecrease=true or both attributes need to be present for the UIProgressBar. * Two new functions added - GetNum2DAColumns and GetNum2DARows - that will return the number of columns or rows in a 2DA. * void SetScale(object, x, y, z) function added * float GetScale( object, axis ) function added
GUI Players are now able to double-click on their portrait in the character sheet and bring up the portrait selection menu. Through this menu, the player is able to select a new portrait for themselves. All players on a server must have a copy of the portrait in order for the custom portrait to be seen.
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