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LTE Game Engine 2.0


File Name LTEGameEngine-2.0-SDK.z ip
File Type ZIP
Developer LTE Studios
Operating System Any
File Size 8.54 MB
Created 09/06/2006
Updated 10/12/2008
Downloads 736 times
Download time  
Modem: 21 min
ISDN:9 min
DSL:0 min 47 sec
CABLE:0 min 34 sec
T1:0 min 17 sec

LTE Game Engine 2.0
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Download File LTE Game Engine 2.0
File Description
LTE Studios showed their support to budding and even seasoned homebrew developers when they took the wraps off a free, custom made 3D engine- the LTE 3D Engine. Now, they continue to show that support as they have recently updated this helpful app to version 2.0. Aside from that, the app now sports a different name, so let us all welcome the LTE Game Engine 2.0.

The first release was not free of some bugs and the recent version definitely provides a remedy to most of the app's known issues. To start using this app, you can refer to our earlier report as the process is still the same. It also wouldn't hurt if you read the provided readme file, and while you're at it, go ahead an also read the license file that comes with the download. So with all that aptly mentioned, let's go over the changelog.

Changelog

* Changed name from LTE 3D Engine to LTE Game Engine
* Added support for Mipmapped textures. Mipmapping gives an high speed improvement. By default all textures are mipmapped, you can disable this feature with driver->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, false);
* Clipping comes necessary when your meshes has big triangles, but for model and object meshes (like the character) this is not necessary. By default now clipping is not enabled by default: if you need the engine to clip your mesh type node->setMaterialFlag(video::EMF_CLIPPING, true);
* Mesh triangle subdivision: Now it's possible to subidive the triangles of your meshes wich sides are greater than a value. You can do this using the Mesh Manipulator: SceneManager->getMeshManipulator()->subdivideTriangles(YourMesh, MaxSideSize)
* Added support for rendering into textures. This feature is very common, and the engine now can do it. Look at the RenderToTexture example for further information.
* Multitexturing is now supported. This feature is limited because it doesn't support multi texture coordinates, and it takes one more rendering pass (PSP GPU doesn't support one-pass multi texturing). Look at the SpecialFX example for further information.
* Added Sphere mapping: this effect is now supported. To enable sphere mapping for your scene node type node->setMaterialType(video::EMT_SPHERE_MAP).
* Added B3D Mesh support with full bone animator.
* Added celshading effect for your IAnimatedMeshSceneNode. To enable this feature for your scene node simply do: node->addCelshadingSceneNode(). Look at the documentation for further information.
* Added support for Dynamic Shadows. Look at the Dynamic Shadow example for further information.
* Added ATRAC3 Audio support. Note that you can set position, get position, get duration, only for mp3 audio files.
* Now the File Browser sort the list pushing the folder on the top of the list.
* The speed of the mouse cursor is proportional to the current frame rate, this allows to use the cursor also at lower framerate.
* General speed improvement
* A Lot of Bug fixes
* Changed the intro logo screen and music effect



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General Statistics


Total Downloads:52,358,594
Total Size Downloaded: 369,775 GB
Category Development Libraries
Total Downloads:47,961
Total Size Downloaded: 359 GB

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