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Drums of War: World of Warcraft Patch 1.12


File Name WoW-1.11.2.5464-to-1.12 .0.5595-enUS-patch.exe
File Type EXE
Developer Blizzard
Operating System Windows XP, 2000, ME, 98
File Size 16.33 MB
Created 08/22/2006
Updated 05/17/2008
Downloads 2,194 times
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Modem: 41 min
ISDN:17 min
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Drums of War: World of Warcraft Patch 1.12
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Download File Drums of War: World of Warcraft Patch 1.12
File Description
World of Warcraft Client Patch 1.12.0
Drums of War

Cross-Realm Battlegrounds

For the first time in the history of Worldof Warcraft, you will be able to face off against players from otherrealms in the Battlegrounds. PvP Battlegrounds link Alterac Valley,Warsong Gulch, and Arathi Basin so that players from several realmswill be combined into one huge matchmaking pool. Replenish your mana,sharpen your blades, and get ready for some brand-new challengers!

World PvP

The stage is set for intense,objective-based land battles as Horde and Alliance vie for control overimportant strategic positions and resources around Azeroth. Head outfor Silithus and Eastern Plaguelands to engage the enemy on the field!

General

* Threat Reduction Effects
o Thissystem has been redesigned to eliminate inconsistency in how theeffects work. Previously, some were additive (for example: 30%reduction + 20% reduction = 50% reduction) while others weremultiplicative (30% reduction and 20% reduction made 44% reduction,from 0.7*0.8). They are now all multiplicative. This also preventsunpredictable behavior when the total reduction percentage was equal toor greater than 100%. Please note that in almost all cases, whenstacking multiple threat reduction effects you will experience lessthreat reduction than previously.
* Haste and Slow effects
o Previously Haste andSlow effects worked inconsistently, with spells working differentlyfrom weapons, and hastes and slows not acting as inverses of eachother. We have revised the system so that all haste and slow effectswork the same way, and haste and slow percentages of the same magnitudeperfectly cancel each other out (30% haste and 30% slow combine to nochange). As a result, we had to change the tooltip numbers on all spellhaste effects, and on all melee and range slow effects. The numbers inthe tooltips are different, but the game functionality is unchanged(other than slight rounding errors). Those tooltips that changed willnow display larger numbers than they used to display. Conceptually,haste values indicate how much more of that activity you can perform ina given time. 30% melee haste means 30% more swings in a given time.Slow values indicate how much longer an activity takes to complete. 30%slow means an action takes 30% longer to finish.
* The deserter debuff will now continue to expire even while you are offline.
* Honorable Kills now diminish at a rate 10% per kill rather than 25% per kill.
* Temporaryitem buffs (e.g. poisons, sharpening stones and shaman weapon buffs)will no longer persist through zoning or logging out due to technicalissues. This feature is anticipated to be activated once more with theexpansion.

Druids

* Barkskin: The tooltip has been changed to 25% due to the haste effect change.
* Cat Form: This form now has an innate threat reduction component.
* Ferocious Bite: Book of Ferocious Bite (Rank 5) now drops offThe Beast in Black Rock Spire. In addition, Ferocious Bite nowincreases in potency with greater attack power.
* Furor: This talent now works correctly with Cat Form again.
* Improved Shred: The discounted cost for Shred will now be displayed correctly even when you are not in Cat Form.
* Rip: Lesser potency Rips will no longer overwrite greater potency ones.
* Fixed a bug where the incorrect sound was being played by the Claw attack.

Hunters

* Spirit Bond: This ability will now becorrectly reapplied when you resurrect in a battleground and your petis polymorphed or otherwise unable to act normally.
* Improved Concussive Shot: The effect of this talent will nowstill be placed on the victim if the hunter is killed before their shotreaches the target.
* Growl now correctly initiates combat when used by a pet in passive mode.
* The Ferocity talent now correctly applies to non-physical hunter pet abilities such as Lightning Breath and Thunderstomp.
* If a hunter has tamed one of the following creature types, they will no longer potentially change colors if resummoned:
o Son of Hakkar - Red
o Frenzied Bloodseeker Bat - Brown
o Deep Stinger - Red
o Dark Screecher - Gray
o Cave Creeper - Brown
o Bloodaxe Worg - Black
o Scarshield Worg -Brown

Mages

* Arcane Missiles: It is no longerpossible to cast this spell on an evading mob. In addition, theanimation will now stop when the target is dead.
* Arcane Power: It is no longer possible to gain the benefit of this spell and Power Infusion at the same time by careful timing.
* Frost Armor Chilled effect: Due to the haste effect change, the tooltip has been changed to 25%.
* Ice Armor Chilled effect: Due to the haste effect change, the tooltip has been changed to 25%.
* Ignite: The effect of this talent will now still be placed onthe victim if the caster is killed before their spell reaches thetarget.
* Impact: The effect of this talent will now still be placed onthe victim if the caster is killed before their spell reaches thetarget.
* Frostbite: The effect of this talent will now still be placedon the victim if the caster is killed before their spell reaches thetarget.
* Polymorph: This spell will now be removed when a playerleaves a battleground. This prevents some bugs involving polymorph fromoccurring.
* Evocation will no longer be usable while silenced.
* Reduced the number of messages that appear in the combat log when using Combustion.
* Winter's Chill: The effect of this talent will now still beplaced on the victim if the caster is killed before their spell reachesthe target.

Paladins

* Divine Shield: Due to the haste effect change, the tooltip has been changed to 100%.

Priests

* Mind Control: Due to the haste effect change, the tooltip has been changed to 25%.
* Psychic Scream: This spell now uses the same resistance checks as the Warlock spell Fear.
* Spirit of Redemption: Fixed an issue preventing Twisting Nether from retriggering when the Spirit of Redemption effect runs out.

Rogues

* Due to significant talent changes,Rogues will have all talent points refunded and can be re-spent.Training costs for all talent spell replacements have beensignificantly reduced.
* Vanish now removes effects that allow the caster to alwaysremain aware of their target (currently Hunter's Mark and Mind Vision).
* Pickpocket can now be used on targets that are in combat, as long as the rogue remains stealthed.
* All manner of rogue reagents can be found in locked junkboxes (obtained from pickpocketing).
* Fixed a bug where the Slice and Dice ability wasn't playing an animation.
* Lethargy Root has been removed from poison vendors and is now a gray item.
* Reduced the number of messages in the combat log when using the Vanish ability.
* Fixed a bug that made Combo Points disappear from your target when using Vanish.
* Eviscerate: Manual of Eviscerate (Rank 9) now drops offBlackhand Assassins in Black Rock Spire. In addition, Eviscerate nowincreases in potency with greater attack power.
* Garrote: The damage from this ability has been increased. Inaddition, Garrote now increases in potency with greater attack power.
* Relentless Strikes: This ability will no longer trigger when your finishing move does not hit your target.
* Rupture: Rupture now increases in potency with greater attack power.
* Sap: Enemy rogues will now always lose stealth when you Sap them.

Shaman

* Reincarnation should now display the cooldown timer when used.
* Chain Heal - After the initial target is healed, the healingeffect will jump to the most damaged target (by absolute health) withinrange. In addition, if a raid member is the initial target it will lookfor valid raid targets to jump to rather than non-raid targets as apriority, making it consistent with group targeted Chain Heals.
* Lightning Shield: Air Bubble pockets in underwater regions will no longer consume a charge from this spell.

Warlocks

* Cripple (Doomguard): Due to haste effect change, the tooltip has been changed to 45%.
* Curse of Tongues: This spell will no longer debuff the target if they are immune to the spellcast slowing effect
* Enslave Demon: Due to haste effect change, the tooltip has been changed to 40%.
* Health Funnel: This spell will now work correctly on low-level enslaved demons.
* Howl of Terror: This spell now uses the same resistance checks as the Warlock spell Fear.
* Siphon Life will now properly gain a benefit from Shadow Mastery.
* A soul shard will be refunded to the caster any time a summoned pet despawns rather than dies.
* Aftermath: The effect of this talent will now still be placedon the victim if the caster is killed before their spell reaches thetarget.
* Improved Shadowbolt: The effect of this talent will now stillbe placed on the victim if the caster is killed before their spellreaches the target.
* Life Tap: This spell now benefits from effects which increaseyour spell damage. At rank 3 and above, the base amount of health lostand mana gained will increase by 80% of your bonus spell damageeffects. Talents and items can further modify those values. Rank 1 and2 receive reduced effect.

Warriors

* Bloodthirst: This ability will now correctly benefit from attack power bonuses versus specific creature types.
* Flurry: The text on the tooltip has been corrected to indicate it triggers on all types of attacks.
* Shield Slam: This ability will sometimes no longer remove more than one beneficial effect from the target.
* Thunderclap: This ability was left at 10% despite the haste effect changes. This means its potency has been reduced slightly.

Items

* +30 Spell Damage Enchantment: Fixed a bug with this enchantment which was preventing it from benefiting healing spells.
* Blade of Eternal Darkness: The triggered effect from thisweapon will no longer occur when the spell being cast has its effectbroken by causing damage.
* Blazefury Medallion: The triggered effect from this item will no longer break Gouge.
* Bonescythe Armor: The Eviscerate bonus will no longer trigger when your Eviscerate does not hit your target.
* Darkmoon Card- Twisting Nether: The dialog for thisresurrection will now always reappear after the Spirit of Redemptioneffect has completed.
* Earthfury Set: The mana refund effect can now only occur once per Healing Wave spell cast.
* Earthshatter Set: The Lightning Shield bonus will now be removed if you lose the set bonus.
* Eye of the Dead: Holy Shock now interacts properly with this item.
* Ranged Elemental Damage: Our ranged combat system does notallow a ranged weapon to do a mix of Elemental (Fire, Frost, Arcane,etc.) and Physical damage. Many ranged weapons existed which werelisted as doing Elemental damage and did not function properly (thedamage was dealt, but was treated as Physical). All of those weaponshave been changed to deliver the Elemental damage as a chance on hiteffect. Hurricane was previously changed this way in 1.11. Thefollowing ranged weapons are also fixed in 1.12: Bow of Searing Arrows,Dwarven Hand Cannon, Heartseeking Crossbow, Dark Iron Rifle, Galgann'sFireblaster, Quillshooter, Shell Launcher Shotgun, Venomstrike, andVerdant Keeper's Aim.
* Talisman of Ascendance: This item will no longer trigger fromphysical damage effects. In addition, if either of the buffs from theitem are canceled, they will both be canceled.
* Talisman of Ascendance: Holy Shock heals will now trigger the effect from this trinket.
* Zandalarian Hero Charm: Item tooltip corrected to match the effect tooltip.
* The Items that summon mounts have been changed in theircolor/quality. Items that summon normal mounts are nowblue(superior)items and items that summon swift mounts are nowpurple(epic) items.
* Fixed a bug that allowed you to use items which restored health or mana while you were already full health or mana.
* Fixed a bug with the Jom Gabbar trinket which was causing it to trigger a category cooldown for a duration longer than intended.
* Wrath of Cenarius: This item will now trigger from Arcane Missiles.
* Clarified the tooltips for the Stormshroud armor and Kalimdor's Revenge to explain that they deal Nature damage.
* Fixed a bug that caused the Blooddrenched Mask to hide a character's hair.
* Warbear leather now stacks to 20.
* Thunderfury, Blessed Blade of the Windseeker may now be equipped in either hand.
* Argent Shoulders no longer require a righteous orb to make.
* The cooldown timer on transforming Anathema and Benediction may no longer be circumvented by zoning or logging out.

Professions

* Engineering: The damage from sappercharges can now be resisted. The overall DPS of the charges should notbe significantly altered from what it currently is.
* Engineering: Explosive sheep do fire damage instead of physical damage.
* Goblin Land Mines and Compact Harvest Reapers will no longerlock out using other engineering devices until the land mine/reaperdies. Harvest Reaper was given a 10 min self cooldown to prevent toomany reapers from being summoned at once.

Raids and Dungeons

* Uldaman
o Reduced the number of Shadowforge Ambushers that attack after looting the quest chest.
o Shadowforge Ambushers are no longer elite.
o The respawn of the Stone Stewards has been changed to 2 hours (from 30 minutes).
* Zul'Farrak
o The respawn of the 2 Troll/1 Basilisk patrollers should now be 2 hours.
o Reduced the damage dealt by the Sul'lithuz Abomination and Sul'lithuz Sandcrawler.
o Zul'Farrak Dead Heroes are no longer elites.
o Theka the Martyr will now only remain immune to physical damage for 30 seconds before reverting to normal.
o Antu'sul's Sul'lithuz Broodlings now only hatch 4 at a time and are significantly weaker.
o Witch Doctor Zum'rah will no longer call as many Zul'Farrak Zombies to his aid when aggroed.
o Weegli Blastfuse now has slightly more hit points.
o Antu'sul's Warden no longer attempts to knock adventurers into Antu'sul's lair.
o Sandfury Cretins who engage the party during the pyramid event are no longer able to cast shadow bolt.
* Maraudon
o Noxxious Scions will no longer spawn when you cleanse Celebrian Vines.
* Ruins of Ahn'Qiraj
o Lieutenant GeneralAndronov's Aura of Command should no longer generate threat. This willhopefully prevent him from pulling aggro on the entire wave, leading tohis untimely death.
o Hive'Zara Hatchlings can now swim.
o Egg Explosion will no longer burn charges from spells such as Lightning Shield.
o Itshould no longer be possible for Emperor Vek'lor and Vek'nilash toUnbalancing Strike or Arcane Burst immediately after a teleport.

User Interface
o V key functionality has been improved in several ways.
+ V key now shows summoned monsters (such as the gargoyles in Stratholme.)
+ V key now shows both monsters and player enemies.
+ V now shows enemies only (no longer shows friendly targets.)
+ Shift-V now shows friendly targets only, not enemies (with a new bindable hotkey.)
+ Control-V shows both friendly targets and enemy targets (with a new bindable hotkey.)
o New floating combat text has been added to the game with anumber of options. You can see when you take damage, when you arehealed and how much, when you acquire and lose auras and much more. Youcan turn on the new options in the newly revised options screen.
o There is now an option to turn on the display of your ownname above your head. You can find the option in the interface optionsscreen.
o The Need Before Greed and Group Loot countdown timers willnow have a 3 minute countdown when there is a bind on acquire item onthe corpse. This should allow a bit more time in making a decision toroll for an item.
o Automatic Quest Tracking has been added to the game and isturned on by default. Any time you advance a quest by advancing one ofthe requirements, the quest information will appear on your screen for5 minutes before fading. You can turn this option off from the optionsscreen.
o The options screen has be redone and expanded due to spacerequired for additional options. Also the location of various optionshas been changed in the options screen. They should make more sensenow, though they will not be in quite the place you remember thembeing.
o There is now a confirmation dialogue when you attempt to disband your guild.
o When you destroy a superior quality (blue) or better item, you will get a dialogue that has you confirm deletion of that item.
o Raid Pullout frames are now created on demand and will not take up any memory if you are not using them.
o The player inspect range has been increased to 10 yards.
o New API Functions
+ Add-ons can send hiddenchat messages to players in the party, raid or guild, usingSendAddonMessage("prefix", "message","PARTY"|"RAID"|"GUILD"|"BATTLEGROUND"). When players receive thesemessages, a new event "CHAT_MSG_ADDON" is sent, with arg1-arg3 beingthe parameters to SendAddonMessage(), and arg4 being the name of theplayer that sent it. The combined length of "prefix" and "message" mustbe less than or equal to 254 bytes.
+ Added UnitPlayerOrPetInParty() and UnitPlayerOrPetInRaid().

Bug Fixes
o Fixed a bug that caused some non-combat pets to be referred to asMinions instead of Pets. Mini Diablo however has escaped this fate andwill continue to be referred to as a Minion.
o Fixed a bug that was causing Ice Block to trigger a 5 minute cooldown on the Gnomish Cloaking Device.
o Summon Dreadsteed no longer briefly puts you into combat.
o Chain-targeted abilities cast by creatures no longer hit stealthed or invisible players.
o Will of the Forsaken is no longer gray on the action bar while you are charmed.
o Fixed a bug where large amounts of damage could go negative.
o Non-combat pets are no longer affected by environmental damage.
o The dressing room window will remain open and functional while zoning.
o Fixed a bug allowing linked combat groups to be split when pathing fails.
o Soul Link will persist across instance boundaries.
o Item bonuses, buffs, and enchants will no longer be lost when swapping an equipped item with another equipped item.
o Stats will no longer fluctuate when putting points into stat improving talents.
o Devouring Plague will continue to heal the caster after the target is Mind Controlled.
o Using /assist on a Mind Controlled target works properly now.
o Recasting Feed Pet while using Feed Pet will reset the duration of the cast.
o Activating passive pet abilities while targeting an opposite faction player will no longer aggro neutral town guards.
o If a Hunter is unflagged for PvP, an enemy faction rogue won't be able to disarm his trap.
o Fixed a bug causing the floating combat text from a killing blow to be delayed until another unit is attacked.
o Text with a scroll bar should no longer get clipped while in windowed mode.
o Heals from spells such as Frenzied Regeneration will no longer close the loot window.
o Casting a spell while a loot window containing a disenchantment is open will autoloot the item.
o Pet spells can now be toggled in the pet spell book.
o Grand Widow Faerlina's Rain of Fire no longer damages players outside the area of effect.
o Players can no longer drop from combat by repeatedly placing their pet into passive mode.
World Environment
o Cities
+ Neutral guards are now able to see through the rogue Vanish ability.
o Silithus
+ Tortured Druids and Sentinels will now call only one Hive'Ashi drone on death.
Mac
o Added support for controlling iTunes from within World of Warcraft.You can bind a set of keys for play/pause, next track, back track and volume up and down.

Thanks to superstardjdev and rev_lucifer for helping us get the patch!

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