File Description
DaedalusX64 is the continuation of the original Daedalus PSP port by StrmnNrmn. It is a GPL Open Source project. The official support and discussion forum is located at http://DaedalusX64.com
Changelog: DaedalusX64 Beta 1 - 08 November 2008 (Change from R14 Beta) ---------------------- [+] TV Out Support (Chilly Willy) [+] ME Audio Supported (Small speed-up with sound on.) (Chilly Willy) [+] Increased audio buffers for better sound quality (Kreationz) [+] Changed logo and graphics to represent new name (graphic by SynGamer) [!] Fixed screen shots (Chilly Willy) [!] Fixed an OoT custom clend Mode (Wally) [!] Fixed Shaking using double display lists (GoldenEye 007, others...) (idea Wally, code Kreationz) [!] Pause Menu Reset not working properly (Kreationz) [!] Fixed FPS Display and Framerate limiter (Kreationz) [!] Optimized code generation for fragments which branch to themselves is now optional Fixes games that broke from R12-13 (Kreationz) [^] Improved thread communications in job manager (Hlide)
R13 - 04 November 2007 ----------------------
[+] Savestate support. [^] Improved dynarec load/store code generation to remove a branch and a couple of instructions. [^] Dynarec now generates much better code for fragments which branch to themselves. [^] Dynarec load/stores through the stack pointer are now much more efficient. [^] Avoid invalidating the instruction cache where possible. [^] Simplified CPU event handling, making it slightly more efficient.
R12 - 26 June 2007 ------------------
[!] Fixed issue preventing Goldeneye from being loaded. [!] Fixed dynarec for Goldeneye. [!] Fixed dynarec for Super Smash Bros. [!] Fix various texturing issues with 4bpp and small or non power-of-2 textures. [!] Fix TexRect instructions with negative s/t components. [!] Fixed the HUD in Mario 64 (broken in R11.) [!] Fixed lights in F3DEX2 microcodes. [+] Correctly implement instruction fetch exceptions, improving compatibility. [+] Improved floating point compatibility. [+] Correctly handle mask_s/mask_t tile values. [+] Implemented a few custom blend modes. [+] Screenshots just cover visible viewport.
R11 - 06 May 2007 -----------------
[*] Large overhaul of rom settings and preferences. All settings should now be persistant. [+] Native support for palettised textures for faster rendering and less memory usage. [+] Provided a fixed size pool for all texture memory, to limit memory usage. [+] Expansion Pak enabled by default. [!] Updated rom info database to include save mechanism for many roms. [!] Fix memory leak in texture cache. [!] Fixed conversion of RGBA/32bpp textures with odd alignments. [!] Fix crash which occurred when recolouring textures in low memory situations. [^] Large rewrite of texture cache to reduce memory usage and improve performance. [^] Various optimisations to the way textures are looked up in the cache and installed. [^] Optimise offsetting/scaling of texture coordinates. [^] Improve performance of dynarec fragment cache and reduce memory fragmentation.
R10 - 02 April 2007 -------------------
[+] Added frameskip option. [+] Added framerate limiting option. [+] Added adjustable stick deadzone. [+] Allow pause menu to be activated even when rom emulation has hung. [!] Fix crash when no roms found, added explanatory message. [!] Fix flickering when small number of roms found. [^] Fix texture hash frequency check. [^] Finally got code compiling with -O3 optimisation flag in GCC. [^] Use VFPU for InvSqrt (thanks hlide!) [^] Improved VFPU code for clipping and tnl (thanks Raphael!) [^] Improved inlining of AddTri. [^] Reduced time spent searching for overridden blend modes. [~] Remove debug console in public release builds (smaller footprint and slight speedup.)
R9 - 22 February 2007 ---------------------
[+] Added support for RGBA 4444 and 5551 textures [!] Tidied up all the texture conversion code, fixing a few bugs in the process [!] Fixed the width/height of FillRect calls in 1 and 2 cycle mode [!] Fixed a blending bug [^] Use 16-bit textures on the PSP to represent 16-bit N64 textures. [+] Added mirrored texture support [!] Fixed a LoadTile bug, allowing a couple of hacks to be removed [+] Added some new blend modes for various roms [!] Fixed the Tri2 command for F3DLX microcodes [!] Fixed a bug in busy-wait detection [!] Fixed a few dynarec stability issues (relating to exceptions occuring mid-trace) [+] Added audio support [+] Added the ability to dump textures (developer builds only at the moment) [!] Fixed screenshots. Again. [+] Implemented cmp.s, cvt.s, cvt.w, mtc1, mfc1, bc1f, bc1t, j, cfc1, ctc1, daddu, trunc.w.s, bc1t, bc1f, bc1tl, bcifl, bnel, beql, blezl, bgtzl, bltzl, blezl in dynarec [^] Avoid setting the branch delay flag and current PC in generated dynarec code unless necessary [^] Much better memory access handling in dynamically recompiled code [^] Use a second code buffer for generated dynarec code, to avoid polluting the instruction cache [+] Further improve the memory access handling in generated dynarec code [!] Fix register usage analysis for lwc1/swc1/mfc1/mtc1 which was preventing base registers used in these instructions from being cached [^] Have compensation blocks restore nobbled registers, so on-trace code does't need to reload [+] New automatic blender [+] New front-end [+] New pause menu, with option to reset to main menu
R8 - 25 August 2006 -------------------
[^] Replaced all uses of sceCtrlReadBufferPositive with sceCtrlPeekBufferPositive. [^] Various known value optimisations for the dynamic recompilation engine. [^] Various texture cache optimisations and rendering optimisations. [+] Implemented a new clipping method which is more efficient and gives better results. [-] Removed 'tesselate large triangles' setting. [+] Added option to reset emulator to the main menu. [^] No longer use index buffers for rendering. [^] Implement matrix multiplication using VFPU. [^] Implement vertex transform and lighting code using VFPU. [^] Implement clipping code using VFPU. [^] Minor AddTri optimisations. [^] Free background and font textures while emulator is running to free VRAM. [!] Fixed bug in default controller config (c-down and dpad-down were broken)
R7 - 13 August 2006 -------------------
[^] Avoid checking for interrupts in dynarec code in most situations. [^] Optimise dynarec Load/Store instructions to avoid checking for interrupts directly. [^] Implemented the remaining 32-bit integer instructions in the dynarec. [^] Implemented the remaining commong load/store instructions in the dynarec. [^] Implemented JAL/JR in dynarec. [^] Optimised various texture cache related features. [^] Added various known value optimisations to the dynarec engine. [^] Link together blocks even when they exit with branch likely instructions. [+] Added option to allow frequency of texture update checks to be reduced. [+] Added the ability to configure buttons [!] Fixed a couple of compatibility issues caused by the dynarec. [!] Fixed a couple of issues related to self-modifying code and the dynarec. [!] Fixed issues with the framerate counter flickering.
R6 - 19 July 2006 -----------------
[+] Added over 50 new combiner modes [+] Added support for c-buttons [+] Load roms from ms0:N64 in addition to local roms directory [!] Fixed backface culling issues [!] Correctly implemented flipping to avoid flickering with certain roms [!] Plugged memory leak in texture handling code, fixing various crashes [!] Fixed issue which caused screenshot function to hang the emulator
R5 - 15 June 2006 -----------------
[+] New DynaRec engine, resulting in significant performance improvements [+] New front end - ability to toggle a couple of options (more to come) [+] Save game first pass (eeprom4k, eeprom16k and mempak) [^] Various interpreting engine optimisations [~] Use .png fileformat for background images, save ~380KB [~] Stripped out unnecessary code, save ~250KB
R4 - 05 May 2006 ----------------
[!] Disable PSP FPU exceptions, enabling many roms to run. [!] Fixed ambient lighting bug. [!] Fixed scissoring. [~] Only create temp rom file if compressed (not swapped). [~] Fixed decaling offset. [~] Lots of combiner additions/fixes.
R3 - 02 May 2006 ----------------
[+] Added support for streaming in large roms on demand. [+] Various combiner (graphics) fixes. [!] Fixed 120K wasted memory. [~] Minor cosmetic (debug output) tweaks. [~] Stopped debug output obscuring screenshots.
R2 - 01 May 2006 ----------------
[+] Now runs in user-mode. [!] Rom selector now recognises .z64/.rom files. [~] Fixed various hard-coded paths. [~] Debug output is now correctly colourised.
R1 - 01 May 2006 ----------------
[+] Initial Release
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