QJ Net: MyQJ | QJ.NET | Apple | Mobile | Science | MMORPG | Nintendo DS | Wii | World of Warcraft | PlayStation 3 | PSP | XBOX 360 | Gadgets | PC Gaming | Age of Conan | Downloads | QJ.NET Forums

HOME | FAQ
Home

Daedalus R8


File Name Daedalus R8 - All Files + Source.zip
File Type ZIP
Developer strmnnrmn
Operating System PSP
File Size 1.78 MB
Created 08/25/2006
Updated 08/30/2008
Downloads 57,412 times
Download time  
Modem: 4 min
ISDN:2 min
DSL:0 min 9 sec
CABLE:0 min 7 sec
T1:0 min 3 sec

Daedalus R8
Rating: 4.7/5.00
Rated by: 20 users
Rate it:


{FILES_BLOG_NAME}
Please scroll down for the download button and more file information.

Download File Daedalus R8
File Description
Download contains 1.00 + 1.50 files as well as source all in one convienent package

The most talked-about emulator has received yet another update from its dedicated coder - StrmnNrmn. StrmnNrmn told us previously that we would receive this build with less features and more optimizations, and that is exactly what we got. This coding-machine managed to get the new clipping method working and actually excerpts better results and is more efficient.

We've already seen a few user-created Daedalus R7's with the modified line that would provide a significant increase in speed, and this version has that fix along with many others! This is, as you would expect, the fastest version of Daedalus available and is looking better and better each release. Mario is now fully playable (in my opinion) and has come a long way since the initial release. The following has been changed in this new version (R8) of Daedalus -

[^] Replaced all uses of sceCtrlReadBufferPositive with sceCtrlPeekBufferPositive.
[^] Various known value optimisations for the dynamic recompilation engine.
[^] Various texture cache optimisations and rendering optimisations.
[+] Implemented a new clipping method which is more efficient and gives better results.
[-] Removed 'tesselate large triangles' setting.
[+] Added option to reset emulator to the main menu.
[^] No longer use index buffers for rendering.
[^] Implement matrix multiplication using VFPU.
[^] Implement vertex transform and lighting code using VFPU.
[^] Implement clipping code using VFPU.
[^] Minor AddTri optimisations.
[^] Free background and font textures while emulator is running to free VRAM.
[!] Fixed bug in default controller config (c-down and dpad-down were broken)


Read more about this file on the QJ.NET Blogs here

General Statistics


Total Downloads:49,873,570
Total Size Downloaded: 342,436 GB
Category Nintendo 64
Total Downloads:741,123
Total Size Downloaded: 604 GB

Newest Downloads

08/20/2008 - 08/30/2008


05/27/2008
05/26/2008
11/04/2007
11/04/2007
11/04/2007
06/26/2007
06/26/2007
06/26/2007
04/01/2007
04/01/2007
04/01/2007
03/21/2007
02/21/2007
02/21/2007
02/21/2007