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DEFCON Everybody Dies Patch v1.2


File Name defconpatch-win32-v1.2. exe
File Type EXE
Developer Introversion Software
Operating System Windows
File Size 1.48 MB
Created 12/14/2006
Updated 07/08/2008
Downloads 18 times
Download time  
Modem: 4 min
ISDN:2 min
DSL:0 min 8 sec
CABLE:0 min 6 sec
T1:0 min 3 sec

DEFCON Everybody Dies Patch v1.2
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Download File DEFCON Everybody Dies Patch v1.2
File Description
Introversion Software has just released patch v1.2 for DEFCON: Everybody Dies. Now, for those who have been living in a basement under the control of terrorist dwarves, DEFCON is a real-time strategy game wherein you'll find yourself squat in the middle of a Global Thermonuclear War.

Now, you must manage a full-on global nuclear war exchange and attempt to minimize the casualties in a war that threatens to destroy the entire planet. Inspired by the Cold War era, this task you must take on honestly seems to be a feat that's doomed to fail but hey, if you're really THAT good, surely you can work your way around thermonuclear weapons, right? Hahaha.

So anyway, the game has been out in the market since September 29, and so as to keep the fire burning (so they say), Introversion has released patch v1.2 which introduces basically just one major change in the game: a new mod support system. But before you get all excited about giving DEFCON a total graphical overhaul, you should know that this patch is for the boxed version of DEFCON. So if you got the Steam release of the game, sorry folks but this patch wouldn't work for you.

Changelog:

* New MOD support system

Additional info on Mod system:

* Mods can be loaded and unloaded in-game from a new MODs window.
* Mod authors can provide details on their MOD: a screenshot and a data file, which will be shown in the MODs window when the mod is selected.
* Two types of MOD: Critical MOD: required by all players connecting and Non-critical MOD: graphical/audio only mod

Additional minor MOD support:

* Image "data/graphics/explosion.bmp" is now only used by Explosions. (Previously it was used to render population and radiation, making it impossible to mod explosion graphics without modding those too.)
* New preferences option : RenderNodes (very useful for people making new maps for Defcon.)
* Set this option to 1 (by editing your preferences.txt file) to render the Nodes used in-game. Red = AI Target, Green = AI Placement, White = Travel
* The white lines represent the possible routes ships can sail along.

And just a few more reminders, if you already have a team selected, the Red AI Target markers will fill to indicate a sensible target within striking range of any enemy. Also, required Critical mods will be activated once you join a game server, so if you haven't installed these mods yet, you won't be able to get into the server. As for the server browser, it now dons a new column to show which mods are currently running.


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General Statistics


Total Downloads:46,624,341
Total Size Downloaded: 304,606 GB
Category Patch
Total Downloads:3,583
Total Size Downloaded: 95 GB

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