Dolphin Unofficial SVN build 4525


File Name Dolphin_Win32_r4525.exe
File Type EXE
Developer Dolphin Team
Operating System Wii
File Size 5 MB
Created 11/10/2009
Updated 11/22/2009
Downloads 0 times
Download time  
Modem: 12 min
ISDN:5 min
DSL:0 min 27 sec
CABLE:0 min 20 sec
T1:0 min 10 sec

Dolphin Unofficial SVN build 4525
Rating: 0.00/5.00
Rated by: 0 users
Rate it:


{FILES_BLOG_NAME}
Please scroll down for the download button and more file information.

Download File Dolphin Unofficial SVN build 4525
File Description
Changes since r4460:
Lots of code cleanup and the like, as well as the highlights:

Dolphin GUI:
Fix issues with dialog windows accepting keyboard input.

Dolphin Core:
Fixed SPS in Soul Calibur 2 with JIT.
Fixed the good 'ol TLBHack, which might fool some games into running again.
Implement an opcode which makes it possible to get into the NES games in Animal Crossing - unplayable graphics though ;p
'Rewrite memory management, hopefully banishing "failed to map 1 gb contiguous memory" 32-bit Dolphin errors to history'
Fix Peek_Color bug that was only present in JIT x64 build.
Added Lua Interface for scripting actions within dolphin! (Currently loads and runs scripts from file)

Software Graphics plugin:
Added TEV stage output dumping.
Fixed Command Processor interrupt handling.

DirectX Graphics plugin:
Many accuraccy fixes and speedups, for specifics please see SVN commit logs.
Implemented more proper EFB behavior.
Fix crashes which could happen when resizing the render window.

OpenGL Graphics plugin:
Fixed depth of field effect in Wind Waker (use copy EFB to GL texture).

Other fixes, again see SVN log for specifics :)

DSP LLE:
First sounds from Zelda ucode (Pikmin)!
Minor speedups

Wiimote plugin:
Change default key layout to be more handy and not interfere with other default keys


Read more about this file on the QJ.NET Blogs here